User contributions for Tepples
From NESdev Wiki
Jump to navigationJump to search
9 November 2024
- 14:5114:51, 9 November 2024 diff hist +267 Tricky-to-emulate games move DQ and Milon emulation note from CNROM current
- 14:4714:47, 9 November 2024 diff hist −371 CNROM →Notes: Deleting section about $2007 to rewrite in Tricky-to-emulate games, where it'd make more sense current
8 November 2024
- 21:1421:14, 8 November 2024 diff hist +9 m MMC1 →Summary: "standard" implementations is less loaded than "correct"
2 November 2024
- 13:3913:39, 2 November 2024 diff hist +14 m INES Mapper 155 make that MMC1C's existence; my bad
- 13:3713:37, 2 November 2024 diff hist −9 INES Mapper 155 there are no independent corroborations of MMC1B's existence
- 13:3213:32, 2 November 2024 diff hist −151 MMC1 →Hardware: Remove MMC1C for lack of independent corroboration of its existence. Even late games (such as Bomberman II) have MMC1B2. Feel free to re-add once a photo of a board with MMC1C gets added to NesCartDB.
30 October 2024
- 14:3314:33, 30 October 2024 diff hist +247 PPU scrolling →Split X/Y scroll: iProgramInCpp asked for clarification of "; ..."; Zeta suggested erring on the side of doing the third write 4 pixels early current
23 October 2024
- 18:2618:26, 23 October 2024 diff hist +220 Base 100 Add Thwaite as an example, Can you think of any other games using base 100?
7 September 2024
- 19:0819:08, 7 September 2024 diff hist +370 Placeholder graphics an example of the sort of trouble that copying placeholder sprites from other games can get you into, per Matt Hughson current
11 August 2024
- 21:5221:52, 11 August 2024 diff hist +143 File:Savtool-swatches.png Gamma was 2.2, and this whole palette is desaturated. This still isn't exact but is a lot closer. current
10 August 2024
- 23:2123:21, 10 August 2024 diff hist +152 Overscan →For game developers: Matt's TV; side border warning current
- 23:1723:17, 10 August 2024 diff hist +119 N File:Matt Hughson TV 20221003 112626.jpg CRT TV displaying the "Safe areas" pattern from 240p Test Suite (see Overscan) Photo by Matt Hughson current
- 13:1713:17, 10 August 2024 diff hist +186 Overscan →For game developers: reflect renaming PocketNES safe area to post-1985 safe area
- 13:1013:10, 10 August 2024 diff hist −67 File:Safe areas.png update text to reflect 1Q 2023 revision current
- 13:0613:06, 10 August 2024 diff hist 0 File:Safe areas.png Tepples uploaded a new version of File:Safe areas.png
- 13:0213:02, 10 August 2024 diff hist 0 File:Safe areas (pixel perfect).png Tepples uploaded a new version of File:Safe areas (pixel perfect).png current
7 August 2024
- 23:0023:00, 7 August 2024 diff hist −7 NMI reflect an emerging consensus on Discord to rename NMI_occurred to vblank_flag to match other pages current
16 June 2024
- 20:4620:46, 16 June 2024 diff hist 0 File:Savtool-swatches.png Tepples uploaded a new version of File:Savtool-swatches.png
26 May 2024
- 14:2914:29, 26 May 2024 diff hist +87 PPU registers →Data ($2007) read/write: link to a more useful article about the scroll position effect
14 May 2024
- 16:0516:05, 14 May 2024 diff hist +10 m Releasing on modern platforms →Emulation middleware: Rustico moved current
2 May 2024
- 18:0918:09, 2 May 2024 diff hist +29 Colour-emphasis games can someone chime in as to whether we want to understand "homebrew" as "freeware" or "post-market"?
- 18:0818:08, 2 May 2024 diff hist +230 Colour-emphasis games →Homebrew: Full Quiet
16 April 2024
- 20:3420:34, 16 April 2024 diff hist +22 PPU pattern tables add illustration of typical pattern table viewer current
- 20:2920:29, 16 April 2024 diff hist +231 N File:Thwaite pattern tables.png CHR ROM of ''Thwaite'' as it would appear in an emulator's pattern table viewer. Contains graphics from [https://github.com/pinobatch/thwaite-nes/ ''Thwaite''] copyright 2011 Damian Yerrick current
- 20:1920:19, 16 April 2024 diff hist −118 m PPU pattern tables oops, that was already in there; in any case, it'd still be a good idea to add a picture
- 20:1620:16, 16 April 2024 diff hist +927 PPU pattern tables →Addressing: On the other hand, 2020s emulators continue the "historical emulator layout" seen in NESticle, so it's worth documenting
8 April 2024
- 17:2117:21, 8 April 2024 diff hist +76 MMC1 →PRG bank (internal, $E000-$FFFF): "affected" and "bypassed" were unclear
23 March 2024
- 20:2520:25, 23 March 2024 diff hist +162 Releasing on modern platforms →Emulation middleware: Matt Hughson suggested adding NES Bundler, Ted Steen's front end for RusticNES
- 17:3017:30, 23 March 2024 diff hist +432 Releasing on modern platforms →High-level languages: Rollback netcode implication; citation for Koei
- 17:2317:23, 23 March 2024 diff hist +1,373 Releasing on modern platforms →Emulation middleware: Cite sources that Steam, iOS, and Nintendo SDKs are incompatible with GPL
- 15:5815:58, 23 March 2024 diff hist +36 Programming guide →Tutorials: see also Releasing on modern platforms
- 15:5715:57, 23 March 2024 diff hist +51 Emulators see also Releasing on modern platforms
- 15:5415:54, 23 March 2024 diff hist +4,053 N Releasing on modern platforms port port port
26 February 2024
- 21:4221:42, 26 February 2024 diff hist +206 CPU memory map init code needs more inbound links. Add links from the vectors list.
- 21:4121:41, 26 February 2024 diff hist +491 CPU interrupts add a bit more meat to the lead section, linking to IRQ and NMI early current
- 21:3421:34, 26 February 2024 diff hist +23 N Boot code Discussion of synonyms for this page's subject is ongoing on Discord => Init code current Tag: New redirect
- 21:3321:33, 26 February 2024 diff hist +23 N Reset code Discussion of synonyms for this page's subject is ongoing on Discord => Init code current Tag: New redirect
15 February 2024
- 18:2318:23, 15 February 2024 diff hist +13 m Tricky-to-emulate games Gemfire also confirmed
- 18:1018:10, 15 February 2024 diff hist +28 Tricky-to-emulate games Nobunaga 2 also uses 8×8
- 18:0718:07, 15 February 2024 diff hist +198 Tricky-to-emulate games Even if you're only emulating the entire licensed NES library, you still need to do ExGrafix. Confirmed by Jared in NESdev Discord server
7 January 2024
- 18:3818:38, 7 January 2024 diff hist +286 Overscan →NTSC: cite the 2 other sources: ATSC and SMPTE 170M
- 18:1618:16, 7 January 2024 diff hist +55 Overscan →NTSC: ATSC codified the 704-pixel-wide active area
15 November 2023
- 22:1722:17, 15 November 2023 diff hist +411 Game bugs →General bugs: there was a big discussion on the Discord server over the past 24 hours about Gimmick!'s imperfect DMC DMA glitch recovery
2 November 2023
- 21:1421:14, 2 November 2023 diff hist +102 NMI thread link to the article "interrupts is threads" to justify my analogy between threads and the main and interrupt parts of an NES program current
9 October 2023
- 22:0322:03, 9 October 2023 diff hist +88 Level compression →Metametatiles: FQ uses same nesting as BM current
1 October 2023
- 02:2902:29, 1 October 2023 diff hist +22 APU Sweep →Calculating the target period: Previous wording wasn't clear enough that $4001 and $4005 writes also change the target period. Reported by Vingal on Discord.
20 September 2023
- 21:5221:52, 20 September 2023 diff hist −230 m Action 53 mapper →$81: Outer bank: lidnariq suggested a shorter wording
- 20:2220:22, 20 September 2023 diff hist +221 Action 53 mapper →$81: Outer bank: replace "presumably" hedge with an explanation of my debugging practice
15 September 2023
- 00:0200:02, 15 September 2023 diff hist −86 m Action 53 manual →Precautions: Cut some unnecessary words current
29 August 2023
- 19:4819:48, 29 August 2023 diff hist +7 m Talk:INES Mapper 090 repair double redirect current Tag: Redirect target changed