CNROM

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CNROM
Company Nintendo, others
Boards CNROM
PRG ROM capacity 32K
PRG ROM window n/a
PRG RAM capacity None
CHR capacity 32K
CHR window 8K
Nametable mirroring Fixed H or V, controlled by solder pads
Bus conflicts Yes
IRQ No
Audio No
iNES mappers 003, 185
NESCartDB
iNES 003
iNES 185
CNROM

CNROM is a discrete-logic circuit board providing up to four 8 KB banks of CHR-ROM. Two iNES mapper numbers denote its two configurations:

  • iNES Mapper 3 denotes the common usage mounting 16-32 KiB of CHR-ROM.
    • Submapper 0: Bus conflict behavior unknown
    • Submapper 1: No bus conflicts
    • Submapper 2: AND-type bus conflicts
  • iNES Mapper 185 denotes a special usage mounting only 8 KiB of CHR-ROM. CHR-ROM is disabled unless the correct bank number has been selected.
    • Submapper 0: CHR-ROM-enabling CS1/CS2 values unknown
    • Submapper 4: CS1/CS2=0 enables CHR-ROM, all other values disable CHR-ROM
    • Submapper 5: CS1/CS2=1 enables CHR-ROM, all other values disable CHR-ROM
    • Submapper 6: CS1/CS2=2 enables CHR-ROM, all other values disable CHR-ROM
    • Submapper 7: CS1/CS2=3 enables CHR-ROM, all other values disable CHR-ROM

Two Bandai boards extend the functionality of CNROM:

The Namco game Hayauchi Super Igo adds 2 KiB of PRG-RAM, denoted using mapper 3 and the appropriate value in the header's PRG-RAM size field.

Banks

  • CPU $6000-$7FFF: 2 KiB of PRG-RAM, mirrored three times (Hayauchi Super Igo only)
  • CPU $8000-$FFFF: 32 KB unbanked PRG-ROM
  • PPU $0000-$1FFF: 8 KB switchable window into 32 KiB CHR-ROM
  • Nametable arrangement: Fixed; solder pad selects between Horizontal and Vertical

Registers

Bank Select: responds to writes to CPU $8000-$FFFF

Regular mapper 3 with up to 32 KiB

D~[..DC ..BA] A~[1... .... .... ....]
     ||   ||
     ||   ++- CHR A14..A13 (8 KiB bank)
     |+------ Output to Diode 2 (D2)
     +------- Output to Diode 1 (D1)

The original CNROM board is always subject to AND-type bus conflicts: the effective value is the value being written bitwise-AND'd with the PRG-ROM content at the address being written to. iNES Mapper 3's submapper indicates whether bus conflicts should actually be emulated. So far, the only .NES files requiring the absence of bus conflicts have been mapper hacks to mapper 3 from other mappers.

Oversize mapper 3 with up to 128 KiB

D~[.... DCBA] A~[1... .... .... ....]
        ||||
        ++++- CHR A16..A13 (8 KiB bank)

Among the licensed NES/Famicom library, this configuration is only used by Bandai's Family Trainer: Jogging Race. Several unlicensed cartridges mount 64 KiB of CHR-ROM; although they work as oversize mapper 3 as well, they are canonically assigned to INES Mapper 148 instead.

Mapper 185

D~[..DC ..BA] A~[1... .... .... ....]
     ||   ||
     ||   |+- Chip Select 2 (CS2)
     ||   +-- Chip Select 1 (CS1)      
     |+------ Output to Diode 2 (D2)
     +------- Output to Diode 1 (D1)

Mapper 185 always has AND-type bus conflicts. The submapper number denotes the correct Chip Select value that enables CHR-ROM; if another value is active, CHR-ROM is disabled, meaning that reading from the pattern tables returns open bus. Theoretically, this should return the LSB of the address read, but real-world behavior varies, and the earlier revision of Mighty Bomb Jack in fact relies on open bus at PPU address $0000 being something other than $00 (by means of a 10k pull-up resistor on the CHR ROM's D0 pin). If the correct Chip Select value is not known -- denoted by submapper 0, which applies to all .NES files without a NES 2.0 header, the simple heuristic "Disable CHR-ROM for the first two reads $2007 after a reset and then enable it" will work with all known games.

bank PPU addr test bank PPU addr test
Game Incorrect bank Must work
Bird Week $F0 $1FF0 ≠ $0C $0F $1FF0 = $0C
B-Wings $00 $0000 ≠ $3C $33 $0000 = $3C
Mighty Bomb Jack (J, PRG0) $00 $0000 ≠ $00 $11 untested
Mighty Bomb Jack (J, PRG1) $00 $0001 ≠ $3C $11 untested
Sansuu 1 Nen $20 $000C ≠ $BC $22 $000C = $BC
Sansuu 2 Nen $20 $0003 ≠ $42 $22 $0003 = $42
Othello $20 $0006 ≠ $3F $22 $0006 = $3F
Sansuu 3 Nen $00 $0006 ≠ $34 $2A $0006 = $34
Spy vs Spy $13 $1F20 ≠ $55 $21 untested
Seicross $21 $0700…$0707 ≠ $20,$60,$70,$70,$70,$40,$08,$38 $20 untested

The North American and PAL versions of Mighty Bomb Jack mount 32 KiB of CHR-ROM instead and so use normal mapper 3.

Speech Start/Message Select: responds to writes to CPU $6000-$7FFF

D~[.D.. .CBA] A~[011. .... .... ....]
    |    +++- Message number (0-7)
    +-------- M5085 /SYNC signal

A falling edge of the D bit starts the selected speech line. This register only exists on the PCB of Family Trainer: Aerobics Studio.

Hardware

The 4-bit latch register is implemented using a 74HC161 binary counter. On iNES Mapper 3, the latch's A and B outputs directly connect to the CHR-ROM chip's A14 and A13 inputs. On iNES Mapper 185, the particular ROM chip model (Sharp LH2367 or equivalent) changes the functionality of pins 26 (normally A13) and 27 (normally A14) into two programmable (during manufacturing) Chip Select inputs, effectively disabling CHR-ROM and tri-stating its data outputs when the one correct bank of four possible CHR-ROM banks is not selected, as a copy-protection mechanism.

Security diodes

As another copy protection mechanism, the CNROM circuit board has a spot for two diodes that produce additional bus conflicts to hinder cartridge dumping attempts. Diode 1 connects latch bit 'D' to CHR-ROM A10; Diode 2 connects latch bit 'C' to CHR-ROM A12. Each latch bit must be set such that the diode does not allow current to flow, because if it does, AND-type bus conflicts occur that may cause the wrong CHR-ROM A10 and A12 signals to be applied, depending on the relative output resistances of latch chip and console or dumping device. Modern Kazzo-like dumping devices have strong enough output drivers to always win these bus conflicts, but 1980s' dumping equipment as well as the NES PPU will lose these bus conflicts and produce an unusable readout. Each diode can be mounted either with the anode or the cathode facing the latch output. As a diode will allow current to flow if the anode-side voltage is significantly higher than the cathode-side voltage, the latch bit must be 0 if it faces the anode, and 1 if it faces the cathode. The security diodes were mounted by most Nintendo-manufactured Japanese CNROM games manufactured in 1986 as well as Bandai-manufactured CNROM games from 1986 and 1987. They were never used on North American or PAL CNROM games, even as the NES-CNROM board has an unpopulated spot for them until at least revision -02. Emulators need not emulate the functionality of security diodes to run games correctly.

Solder Pad Configuration

  • Horizontal nametable arrangement ("vertical mirroring"): 'H' connected, 'V' disconnected.
  • Vertical nametable arrangement ("horizontal mirroring"): 'H' disconnected, 'V' connected.
  • 16 KB PRG-ROM: 'SL' connected, 'CL' disconnected.
  • 32 KB PRG-ROM: 'SL' disconnected, 'CL' connected.

Hayauchi Super Igo is a CNROM-like board with a 2KB SRAM mapped at $6000, using a 74HC10 as the address decoder.

Theoretically the bank select register could be implemented with a 74HC377 octal D latch, allowing up to 2 megabytes of CHR ROM.