INES Mapper 028: Difference between revisions
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(I've been told the Disch-style docs are hard to understand. If this rewrite doesn't clarify things, I'm of half a mind to delete the Disch docs and rely on the other docs we already have.) |
(Register: $5000) |
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[[Category:iNES Mappers|028]][[category:Mappers using $4020-$5FFF]] | |||
'''iNES Mapper 028''' is assigned to a [[User:Tepples/Multi-discrete mapper|multicart mapper]] developed by Tepples and Infiniteneslives in October 2012, as an extension of the [[Action 53]] project to cover [[CNROM]] and [[UNROM]] games. | '''iNES Mapper 028''' is assigned to a [[User:Tepples/Multi-discrete mapper|multicart mapper]] developed by Tepples and Infiniteneslives in October 2012, as an extension of the [[Action 53]] project to cover [[CNROM]] and [[UNROM]] games. | ||
It is used for ''STREEMERZ: Action 53 Function 16 Volume One''. | It is used for ''STREEMERZ: Action 53 Function 16 Volume One''. | ||
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*[http://forums.nesdev.org/viewtopic.php?p=101111#p101111 Forum post announcing reservation of #28] | *[http://forums.nesdev.org/viewtopic.php?p=101111#p101111 Forum post announcing reservation of #28] | ||
*[http://forums.nesdev.org/viewtopic.php?p=101970#p101970 Forum post announcing implementation in NESICIDE] | *[http://forums.nesdev.org/viewtopic.php?p=101970#p101970 Forum post announcing implementation in NESICIDE] | ||
Revision as of 07:16, 4 May 2015
iNES Mapper 028 is assigned to a multicart mapper developed by Tepples and Infiniteneslives in October 2012, as an extension of the Action 53 project to cover CNROM and UNROM games. It is used for STREEMERZ: Action 53 Function 16 Volume One.
Implemented in FCEUX as of r2739 (tracking bug) but appears to have been dropped sometime between 2.2.0 and 2.2.1. Implemented in Bizhawk as of r3680.
Disch
Aping Disch's style:
======================== = Mapper 001 = ======================== aka -------------------------- Multi-discrete Example Games: -------------------------- STREEMERZ: Action 53 Function 16 Volume One Notes: -------------------------- This mapper is designed for making multicarts of games that use NROM, CNROM, UNROM, BNROM, or AOROM. It looks like the love child of MMC3, MMC1, and the Nintendo discrete mappers. It has separate address and data ports like MMC3 (and FME-7), its mode register is laid out in a way reminiscent of MMC1, and it has the data port at $8000-$FFFF for compatibility with the discrete mappers that it is designed to simulate. Registers: -------------------------- Range,Mask: $5000-$5FFF, $1000 $5000: [A... ...A] Address for use with $8000 Range,Mask: $8000-$FFFF, $8000 $8000: [..DD DDDD] Data port R:$00 -> CHR Reg R:$01 -> PRG Reg R:$80 -> Mode R:$81 -> Outer PRG Reg These registers are internal, written through the data port: R:$00: [...M ..CC] C = CHR Reg M = Mirroring This bit overwrites bit 0 of R:$80, but only if bit 1 of R:$80 is clear R:$01: [...M PPPP] P = PRG Reg M = Mirroring This bit overwrites bit 0 of R:$80, but only if bit 1 of R:$80 is clear R:$80: [..GG PSMM] G = Game Size (0=32K, 1=64K, 2=128K, 3=256K) P = PRG Size (0=32k mode, 1=16k mode) S = Slot select: 0 = $C000 swappable, $8000 fixed to bottom of 32K outer bank 1 = $8000 swappable, $C000 fixed to top of 32K outer bank This bit is ignored when 'P' is clear (32k mode) M = Mirroring control: %00 = 1ScA %01 = 1ScB %10 = Vert %11 = Horz R:$81: [..BB BBBB] Outer PRG Reg CHR Setup: --------------------------- $0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00 +---------------------------------------------------------------+ | R:$01 | +---------------------------------------------------------------+ PRG Setup: --------------------------- There is 1 PRG reg and 3 PRG modes, corresponding to mappers 34, 2, and 180. PRG banks are shifted; when P=0, bank numbers are from 0 to 7, and when P=1, bank numbers are from 0 to F. $8000 $A000 $C000 $E000 +-------------------------------+ P=0: | R:$01 | +-------------------------------+ P=1, S=0: | "Fixed" | R:$01 | +---------------+---------------+ P=1, S=1: | R:$01 | "Fixed" | +---------------+---------------+ The "fixed" banks aren't really fixed. They represent the first and second half of the currently selected outer bank, as if temporarily forcing P=0 and G=0 for a single read. The 4-bit output I from this phase tells which 16K bank within a single game is being read. The value is fed into the multicart logic. The game size G controls how many bits of I are kept, the rest being replaced with bits of the outer bank number O = 2 * R:$81. This can be thought of as an inner-AND and outer-AND value controlled by G. I is ANDed with inner-AND, O is ANDed with outer-AND, and the results are ORed to form a 16K page number. 'G' Block size Inner-AND Outer-AND ---------------------------------------- 0 32K $01 $7E 1 64K $03 $7C 2 128K $07 $78 3 256K $0F $70 This 16K page number is concatenated with bits A13-A0 to form the PRG ROM address. Powerup and Reset: --------------------------- The last 16K PRG bank is switched in on powerup. Registers are unchanged on reset.