Talk:Taito X1-017: Difference between revisions
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== Linear like that == | |||
In the changelog, Tepples wrote: "If it is linear like that and not switchable, then the internal organization into 2 KiB, 2 KiB, and 1 KiB banks doesn't matter from the ROM's or emulator's POV any more than the GameCube 1T-SRAM's organization into 4 KiB banks does" | In the changelog, Tepples wrote: "If it is linear like that and not switchable, then the internal organization into 2 KiB, 2 KiB, and 1 KiB banks doesn't matter from the ROM's or emulator's POV any more than the GameCube 1T-SRAM's organization into 4 KiB banks does" | ||
What do you mean when you say "not switchable"? Since you made the change, I assume you don't mean the part where the slices can be enabled or disabled independently. (Not bankswitchable?)—[[User:Lidnariq|Lidnariq]] 00:06, 10 October 2012 (MDT) | What do you mean when you say "not switchable"? Since you made the change, I assume you don't mean the part where the slices can be enabled or disabled independently. (Not bankswitchable?)—[[User:Lidnariq|Lidnariq]] 00:06, 10 October 2012 (MDT) | ||
:Yes, I was referring to bank switching. --[[User:Tepples|Tepples]] 05:51, 10 October 2012 (MDT) |
Revision as of 11:51, 10 October 2012
Linear like that
In the changelog, Tepples wrote: "If it is linear like that and not switchable, then the internal organization into 2 KiB, 2 KiB, and 1 KiB banks doesn't matter from the ROM's or emulator's POV any more than the GameCube 1T-SRAM's organization into 4 KiB banks does"
What do you mean when you say "not switchable"? Since you made the change, I assume you don't mean the part where the slices can be enabled or disabled independently. (Not bankswitchable?)—Lidnariq 00:06, 10 October 2012 (MDT)
- Yes, I was referring to bank switching. --Tepples 05:51, 10 October 2012 (MDT)