Cartridge connector: Difference between revisions

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==Pinout of 72-pin NES consoles and cartridges==
==Pinout of 72-pin NES consoles and cartridges==


                                  +-------+
          +-------+
                              GND |01  37| SYSTEM CLK
      GND |01  37| SYSTEM CLK
                          PRG A11 |02  38| M2
  PRG A11 |02  38| M2
                          PRG A10 |03  39| PRG A12
  PRG A10 |03  39| PRG A12
                          PRG A9 |04  40| PRG A13  
    PRG A9 |04  40| PRG A13  
                          PRG A8 |05  41| PRG A14                   
    PRG A8 |05  41| PRG A14                   
                          PRG A7 |06  42| PRG D7
    PRG A7 |06  42| PRG D7
                          PRG A6 |07  43| PRG D6
    PRG A6 |07  43| PRG D6
                          PRG A5 |08  44| PRG D5                      
    PRG A5 |08  44| PRG D5
                          PRG A4 |09  45| PRG D4
    PRG A4 |09  45| PRG D4
                          PRG A3 |10  46| PRG D3
    PRG A3 |10  46| PRG D3
                          PRG A2 |11  47| PRG D2
    PRG A2 |11  47| PRG D2
                          PRG A1 |12  48| PRG D1
    PRG A1 |12  48| PRG D1
                          PRG A0 |13  49| PRG D0
    PRG A0 |13  49| PRG D0
                          PRG R/W |14  50| PRG /CE (/A15 + /M2)
  PRG R/W |14  50| PRG /CE (/A15 + /M2)
                            /IRQ |15  51| EXP 9
      /IRQ |15  51| EXP 9
                            EXP 0 |16  52| EXP 8
    EXP 0 |16  52| EXP 8
                            EXP 1 |17  53| EXP 7
    EXP 1 |17  53| EXP 7
                            EXP 2 |18  54| EXP 6
    EXP 2 |18  54| EXP 6
                            EXP 3 |19  55| EXP 5
    EXP 3 |19  55| EXP 5
                            EXP 4 |20  56| CHR /WR
    EXP 4 |20  56| CHR /WR
                          CHR /RD |21  57| CIRAM /CE
  CHR /RD |21  57| CIRAM /CE
                        CIRAM A10 |22  58| CHR /A13
CIRAM A10 |22  58| CHR /A13
                          CHR A6 |23  59| CHR A7
    CHR A6 |23  59| CHR A7
                          CHR A5 |24  60| CHR A8
    CHR A5 |24  60| CHR A8
                          CHR A4 |25  61| CHR A9
    CHR A4 |25  61| CHR A9
                          CHR A3 |26  62| CHR A11
    CHR A3 |26  62| CHR A11
                          CHR A2 |27  63| CHR A10
    CHR A2 |27  63| CHR A10
                          CHR A1 |28  64| CHR A12
    CHR A1 |28  64| CHR A12
                          CHR A0 |29  65| CHR A13
    CHR A0 |29  65| CHR A13
                          CHR D0 |30  66| CHR D7
    CHR D0 |30  66| CHR D7
                          CHR D1 |31  67| CHR D6
    CHR D1 |31  67| CHR D6
                          CHR D2 |32  68| CHR D5
    CHR D2 |32  68| CHR D5
                          CHR D3 |33  69| CHR D4
    CHR D3 |33  69| CHR D4
                        SECURITY |34  70| SECURITY
  SECURITY |34  70| SECURITY
                        SECURITY |35  71| SECURITY
  SECURITY |35  71| SECURITY
                              +5V |36  72| GND
      +5V |36  72| GND
                                  +-------+
          +-------+


==Signal Descriptions==
==Signal Descriptions==

Revision as of 01:56, 12 February 2011

Should NES cartridge connector and Famicom cartridge connector be merged here?

Pinout of 60-pin Famicom consoles and cartridges

                          -------
               GND     - |01   31| - +5V
               PRG A11 - |02   32| - M2
               PRG A10 - |03   33| - PRG A12
               PRG A9  - |04   34| - PRG A13
               PRG A8  - |05   35| - PRG A14
               PRG A7  - |06   36| - PRG D7
               PRG A6  - |07   37| - PRG D6
               PRG A5  - |08   38| - PRG D5
               PRG A4  - |09   39| - PRG D4
               PRG A3  - |10   40| - PRG D3
               PRG A2  - |11   41| - PRG D2
               PRG A1  - |12   42| - PRG D1
               PRG A0  - |13   43| - PRG D0
               PRG R/W - |14   44| - PRG /CE ( /A15 + /M2 )
               /IRQ    - |15   45| - Audio Out
               GND     - |16   46| - Audio In
               CHR /RD - |17   47| - CHR /WR
               CIRAMA10- |18   48| - CIRAM /CE
               CHR A6  - |19   49| - CHR /A13
               CHR A5  - |20   50| - CHR A7
               CHR A4  - |21   51| - CHR A8
               CHR A3  - |22   52| - CHR A9
               CHR A2  - |23   53| - CHR A10
               CHR A1  - |24   54| - CHR A11
               CHR A0  - |25   55| - CHR A12
               CHR D0  - |26   56| - CHR A13
               CHR D1  - |27   57| - CHR D7
               CHR D2  - |28   58| - CHR D6
               CHR D3  - |29   59| - CHR D5
               +5V     - |30   60| - CHR D4
                          -------

Pinout of 72-pin NES consoles and cartridges

          +-------+
      GND |01   37| SYSTEM CLK
  PRG A11 |02   38| M2
  PRG A10 |03   39| PRG A12
   PRG A9 |04   40| PRG A13 
   PRG A8 |05   41| PRG A14                   
   PRG A7 |06   42| PRG D7
   PRG A6 |07   43| PRG D6
   PRG A5 |08   44| PRG D5
   PRG A4 |09   45| PRG D4
   PRG A3 |10   46| PRG D3
   PRG A2 |11   47| PRG D2
   PRG A1 |12   48| PRG D1
   PRG A0 |13   49| PRG D0
  PRG R/W |14   50| PRG /CE (/A15 + /M2)
     /IRQ |15   51| EXP 9
    EXP 0 |16   52| EXP 8
    EXP 1 |17   53| EXP 7
    EXP 2 |18   54| EXP 6
    EXP 3 |19   55| EXP 5
    EXP 4 |20   56| CHR /WR
  CHR /RD |21   57| CIRAM /CE
CIRAM A10 |22   58| CHR /A13
   CHR A6 |23   59| CHR A7
   CHR A5 |24   60| CHR A8
   CHR A4 |25   61| CHR A9
   CHR A3 |26   62| CHR A11
   CHR A2 |27   63| CHR A10
   CHR A1 |28   64| CHR A12
   CHR A0 |29   65| CHR A13
   CHR D0 |30   66| CHR D7
   CHR D1 |31   67| CHR D6
   CHR D2 |32   68| CHR D5
   CHR D3 |33   69| CHR D4
 SECURITY |34   70| SECURITY
 SECURITY |35   71| SECURITY
      +5V |36   72| GND
          +-------+

Signal Descriptions

Notice : Unless specified, those signals are from the console's viewpoint. So an input is a signal driven by the cartridge to the console, and an output a signal driven by the console to the cartridge connector.

  • +5V : 5V Power supply from the main voltage regulator.
  • GND : 0V power supply.
  • SYSTEM CLK : Main oscillator frequency output. It is only available on 72-pin connectors, and its speed varies between NTSC (21MHz) and PAL (27MHz) machines.
  • M2 : Also called PHI2 in official docs. This is the CPU clock output. When this signal is high, this means the PRG bus address and data lines are in a stable state and can be latched by external hardware. On reads, the data must be stable until this signal goes low.
  • PRG R/W : The Read/Write signal output from the CPU. This signal is high on during CPU reads and low during CPU writes (switches from one mode to another only when M2 is low).
  • PRG A0..A14 : Also called just A0..A14 in official docs, or CPU A0..A14 (to not confuse with address outputs of mappers sharing the same number). This is the CPU address bus. It is stable when M2 is high. Note that A15 exists, but is not directly available on the connector.
  • PRG D0..D7 : Also called just D0..D7 in official docs, or CPU D0..D7. This is the CPU bidirectional data bus. It goes high impedance on reads, allowing external memory chips to place their data here.
  • PRG /CE : Also called /ROMSEL in official docs, to not confuse with PRG /CE output of mappers. This pin outputs the logical NAND of M2 and PRG A15. It is low when the CPU reads or writes to $8000-$FFFF and when the address is stable, allowing to enable ROM chips directly. Advanced mappers use more logic between this pin and the actual PRG /CE (to disable bus conflicts, for example). Using this signal is the only way to determine the state of A15, so it's needed for any mappers doing any address decoding.
  • /IRQ : Interrupt request input. Pull low to trigger an interrupt to the CPU. Can only be connected to an open collector cartridge output (there is an internal pullup resistor in the NES/Famicom). Can be left floating if interrupts aren't used.
  • Audio Out : Audio output from the 2A03's sound generation hardware, already amplified. Only exists with 60-pins connectors.
  • Audio In : Usually just tied with audio out, this one goes directly to the sound output of the console. This allows cartridges to mix audio with their own audio sources. Not directly present on 72-pins connectors.
  • EXP0..9 : Pins that goes to the expansion port on the bottom of the NES units (not present on Famicoms). Have various uses.
  • EXP 0 : Used by CopyNES in its cartridge reprogramming mode.
  • EXP 2 : Used by some Famicom to NES converters as audio input, because this pin is just straight ahead of the Audio In pin. The NES has to be modified to mix that with the normal audio.
  • EXP 5 : Used by MMC5 cartridges as an open emitter input to the cartridge. Pulling this pin high will force the PRG RAM to be transparent to all reads from it, bypassing any state of the MMC5. Writes aren't disabled in this mode, though. Leave this pin unconnected or tie it to ground will have the PRG RAM working normally (MMC5 carts have their internal pulldown resistor). Only a device that plugs in the expansion port under the NES could make an use of this pin.
  • EXP 6 : Used by MMC5 cartridges as a Audio In pin. A device that plugs into the expansion port under the NES could allow those cartridge to use the MMC5 audio on a NES without using a screwdriver.
  • CHR /WR : Also called /WE in official docs. This signal is low when the PPU is writing. On its falling edge, the address and data are stable.
  • CHR /RD : Also called /RD in official docs. This signal is low when the PPU is reading. On its falling edge, the address is stable, and the data should be stable until its rising edge.
  • CHR A0..A13 : Also called PA0..15 in official docs, or PPU A0..15 not to confuse with address outputs of mappers sharing the same numbers. This is the PPU's address bus. Note that A13 is typically used to enable CHRROMs and CHRRAMs without any extra logic (this will map PPU pattern tables to $0000-$1FFF).
  • CHR D0..D7 : Also called PD0..7 in official documentation, or PPU D0..7. This is the PPU's bidirectional data bus. Goes high impedance when CHR /RD goes low allowing memory devices to place their data here.
  • CIRAM /CE : Also called VRAM /CS. This signal is used as an input to enable the internal 2k of VRAM (used for name table and attribute tables typically, but could be made for another use). This signal is usually directly connected with CHR /A13, but carts using their own RAM for name table and attribute tables will have their own logic implemented.
  • CIRAM A10 : Also called VRAM A10. This is the 1k bank selection input for internal VRAM. This is used to control how the name tables are banked, in other word, this selects nametable mirroring. Connect to CHR A10 for vertical mirroring, CHR A11 is for horizontal mirroring. Connect it to a software operated latch can allow bankswitching of two separate name tables, and more flexible control can be allowed on mappers.