Action 53: Difference between revisions

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(→‎External links: found STREEMERZ bundle and DA53 download links)
(zzo38 asked me to go through the menu of volumes 1 and 2 and count contributors)
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In the first volume, the menu and all games except ''STREEMERZ'' run in this mapper's BNROM compatibility mode.
In the first volume, the menu and all games except ''STREEMERZ'' run in this mapper's BNROM compatibility mode.
The second volume still uses BNROM mode for the menu and most games but uses UNROM mode for two games (''Super PakPak'' and ''Solar Wars'') and NROM-128 mode for 16K games so that both games in a bank can have their own NMI vectors.
The second volume still uses BNROM mode for the menu and most games but uses UNROM mode for two games (''Super PakPak'' and ''Solar Wars'') and NROM-128 mode for 16K games so that both games in a bank can have their own NMI vectors.
== Contributors ==
In order of menu appearance, through volume 2:
#Mr Podunkian@SuperFunDungeonRun: design of STREEMERZ
#thefox@Faux Game Co.: port of STREEMERZ
#Joshua Hoffman: FHBG, DABG, Sliding Blaster, some RHDE graphics, Conway's Life
#Shiru: LAN Master, Lawn Mower, program of Zooming Secretary, Chase
#PinWizz: graphics of Zooming Secretary
#Michael Swanson: Slappin'
#Damian Yerrick: menu, Thwaite, Concentration Room, Zap Ruder, Russian Roulette, RHDE, port of robotfindskitten, Sound Effect Editor
#David Eriksson: Driar
#Stefan Adolfsson: Driar
#Tom Livak: I Wanna Flip the Sky, Love Story, Threremin
#Nioreh: MineShaft
#Memblers: Munchie Attack
#Mathew Brenaman: NES15
#Roth@Sly Dog: NES Virus Cleaner
#Yggi: Pogo Cats
#Chris Covell: TapeDump, Solar Wars
#Leonard Richardson: design of robotfindskitten
#artoh: Super PakPak
#user: 1007 Bolts
#Gabriele Cirulli: design of 2048
#tsone: port of 2048
#Krill: Auge
#Denine: Function, MilioNESy
#Paul Molloy@Infinite NES Lives: PCB Artist, cart manufacturing
#Mojon Twins: Sir Ababol, Sgt. Helmet - Training Day


== See also ==
== See also ==

Revision as of 03:24, 24 May 2015

Action 53 is a multicart engine by Damian Yerrick that stuffs dozens of NROM games that use vertical mirroring into one ROM image using mapper 34. It can also be made to work with CNROM multicarts as long as they don't switch CHR banks during play.

A multicart mapper was designed for this project to more easily accommodate games larger than NROM. This multi-discrete mapper (iNES #28) can simulate the behavior of popular discrete boards. In the first volume, the menu and all games except STREEMERZ run in this mapper's BNROM compatibility mode. The second volume still uses BNROM mode for the menu and most games but uses UNROM mode for two games (Super PakPak and Solar Wars) and NROM-128 mode for 16K games so that both games in a bank can have their own NMI vectors.

Contributors

In order of menu appearance, through volume 2:

  1. Mr Podunkian@SuperFunDungeonRun: design of STREEMERZ
  2. thefox@Faux Game Co.: port of STREEMERZ
  3. Joshua Hoffman: FHBG, DABG, Sliding Blaster, some RHDE graphics, Conway's Life
  4. Shiru: LAN Master, Lawn Mower, program of Zooming Secretary, Chase
  5. PinWizz: graphics of Zooming Secretary
  6. Michael Swanson: Slappin'
  7. Damian Yerrick: menu, Thwaite, Concentration Room, Zap Ruder, Russian Roulette, RHDE, port of robotfindskitten, Sound Effect Editor
  8. David Eriksson: Driar
  9. Stefan Adolfsson: Driar
  10. Tom Livak: I Wanna Flip the Sky, Love Story, Threremin
  11. Nioreh: MineShaft
  12. Memblers: Munchie Attack
  13. Mathew Brenaman: NES15
  14. Roth@Sly Dog: NES Virus Cleaner
  15. Yggi: Pogo Cats
  16. Chris Covell: TapeDump, Solar Wars
  17. Leonard Richardson: design of robotfindskitten
  18. artoh: Super PakPak
  19. user: 1007 Bolts
  20. Gabriele Cirulli: design of 2048
  21. tsone: port of 2048
  22. Krill: Auge
  23. Denine: Function, MilioNESy
  24. Paul Molloy@Infinite NES Lives: PCB Artist, cart manufacturing
  25. Mojon Twins: Sir Ababol, Sgt. Helmet - Training Day


See also

External links