INES Mapper 193: Difference between revisions
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(title: War in the Gulf) |
(it's germane that the mirroring control may not work at all.) |
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[[Category:iNES Mappers|193]][[Category:in NesCartDB|193]] | [[Category:iNES Mappers|193]][[Category:in NesCartDB|193]] | ||
[[iNES Mapper 193]] represents boards that use [[wikipedia:NTDEC|NTDEC]]'s [[NTDEC TC-112 pinout|TC-112 mapper IC]]. | [[iNES Mapper 193]] represents boards that use [[wikipedia:NTDEC|NTDEC]]'s [[NTDEC TC-112 pinout|TC-112 mapper IC]]. | ||
Example Game: | Example Game: | ||
-------------------------- | -------------------------- | ||
Fighting Hero (Unl) | Fighting Hero (Unl) | ||
[https://nescartdb.com/profile/view/4247 War in the Gulf] & [https://nescartdb.com/profile/view/4248 (Brazilian release)] | |||
Registers: | Registers: | ||
Line 19: | Line 11: | ||
Regs at $6000-7FFF = no SRAM | Regs at $6000-7FFF = no SRAM | ||
Range,Mask: $6000-7FFF, $ | Range,Mask: $6000-7FFF, $E007 | ||
$6000: [CCCC CC..] CHR Reg 0 | |||
$6001: [CCCC CCC.] CHR Reg 1 | |||
$6002: [CCCC CCC.] CHR Reg 2 | |||
$6003: [.... PPPP] PRG Reg | |||
$6004: [.... ...M] Mirroring | |||
0 = Vert (A10) | |||
1 = Horz (A11) | |||
No games are known to rely on changing mirroring at run-time. At least some games have hard-wired mirroring. | |||
CHR Setup: | CHR Setup: | ||
Line 43: | Line 38: | ||
| $6003 | { -3} | { -2} | { -1} | | | $6003 | { -3} | { -2} | { -1} | | ||
+-------+-------+-------+-------+ | +-------+-------+-------+-------+ | ||
See also: https://forums.nesdev.org/viewtopic.php?t=19751 |
Latest revision as of 17:17, 11 April 2023
iNES Mapper 193 represents boards that use NTDEC's TC-112 mapper IC.
Example Game: -------------------------- Fighting Hero (Unl) War in the Gulf & (Brazilian release) Registers: --------------------------- Regs at $6000-7FFF = no SRAM Range,Mask: $6000-7FFF, $E007 $6000: [CCCC CC..] CHR Reg 0 $6001: [CCCC CCC.] CHR Reg 1 $6002: [CCCC CCC.] CHR Reg 2 $6003: [.... PPPP] PRG Reg $6004: [.... ...M] Mirroring 0 = Vert (A10) 1 = Horz (A11)
No games are known to rely on changing mirroring at run-time. At least some games have hard-wired mirroring.
CHR Setup: --------------------------- $0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00 +-------------------------------+---------------+---------------+ | <<$6000>> | <$6001> | <$6002> | +-------------------------------+---------------+---------------+ PRG Setup: --------------------------- $8000 $A000 $C000 $E000 +-------+-------+-------+-------+ | $6003 | { -3} | { -2} | { -1} | +-------+-------+-------+-------+