User:Ddribin/PPU Sandbox
PPU Register Overview
The PPU exposes only eight memory-mapped registers to the CPU. These nominally sit at $2000 through $2007 in the CPU's address space, but because they're incompletely decoded, they're mirrored in every 8 bytes from $2008 through $3FFF, so a write to $3456 is the same as a write to $2006.
Address | Name | (Alt. Names?) | Function |
---|---|---|---|
$2000 | PPUCR1 | PPUCTRL PCR | PPU Control Register 1 |
$2001 | PPUCR2 | PPUMASK PPUMR PMR | PPU Control Register 2 |
$2002 | PPUSR | PPUSTATUS PSR | PPU Status Register |
$2003 | OAMAR | OAMADDR OAR | OAM Address Register |
$2004 | OAMDR | OAMDATA ODR | OAM Data Register |
$2005 | PPUSCR | PPUSCROLL PSCR | PPU Scroll Register |
$2006 | PPUAR | PPUADDR PAR | PPU Address Register |
$2007 | PPUDR | PPUDATA PDR | PPU Data Register |
$4014 | OAMDMA | ODMA | OAM DMA |
PPUCR1: PPU Control Register 1
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
$2000 | NMIE | MSE | SSZ | BPT | SPT | VDN | NTA1 | NTA0 |
Read/Write | W | W | W | W | W | W | W | W |
Initial Value | 0 | X | 0 | 0 | 0 | 0 | 0 | 0 |
Bit 7 - NMIE: NMI Enable
Setting NMIE to one causes an NMI to be generated at the start of the vertical blanking interval.
Bit 6 - MSE: Master/Slave Enable
Has no effect on the NES.
Bit 5 - SSZ: Sprite Size
0: 8x8; 1: 8x16
Bit 4 - BPT: Background Pattern Table
Background pattern table address (0: $0000; 1: $1000)
Bit 3 - SPT: Sprite Pattern Table
Sprite pattern table address for 8x8 sprites (0: $0000; 1: $1000)
Bit 2 - VDN: VRAM Increment Down
VRAM address increment per CPU read/write of PPUDATA (0: increment by 1, going across; 1: increment by 32, going down)
Bits 1, 0 - NTA1 and NTA0: Base Nametable Address 1 and 0
NTA1 | NTA0 | Base VRAM Address |
---|---|---|
0 | 0 | $2000 (Nametable 0) |
0 | 1 | $2400 (Nametable 1) |
1 | 0 | $2800 (Nametable 2) |
1 | 1 | $2C00 (Nametable 3) |
PPUCR2: PPU Control Register 2
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
$2001 | INB | ING | INR | SRE | BRE | SCD | BCD | GSE |
Read/Write | W | W | W | W | W | W | W | W |
Initial Value | 0 | 0 | 0 | 0 | 0 | X | X | 0 |
Bit 7 - INB: Intensify Blues
Intensify blues and darken other colors.
Bit 6 - ING: Intensify Greens
Intensify greens and darken other colors.
Bit 5 - INR: Intensify Reds
Intensify reds and darken other colors.
Bit 4 - SRE: Sprite Render Enable
Enable sprite rendering.
Bit 3 - BRE: Background Render Enable
Enable background rendering.
Bit 2 - SCD: Sprite Clip Disable
Control sprite clipping in leftmost 8 pixels of screen (0: clip; 1: display).
Bit 1 - BCD: Background Clip Disable
Control background clipping in leftmost 8 pixels of screen (0: clip; 1: display).
Bit 0 - GSE: Grayscale Enable
0: normal color; 1: AND all palette entries with 0x30, effectively producing a monochrome display; note that colour emphasis STILL works when this is on!
PPUSR: PPU Status Register
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
$2002 | VBL | S0H | SOV | --- | --- | --- | --- | --- |
Read/Write | R | R | R | R | R | R | R | R |
Initial Value | X | 0 | X | X | X | X | X | X |
Bit 7 - VBL: Vertical Blank
Bit 6 - S0H: Sprite 0 Hit
Bit 5 - SOV: Sprite Overflow
Bits 4..0 - Res: Reserved
CA65 Definitions
.define bit2mask(bitnum) (1 << bitnum) .define bits2mask(bits, bitnum) (bits << bitnum) ;; PPU Registers ppucr1 := $2000 nmie = bit2mask(7) mse = bit2mask(6) ssz = bit2mask(5) bpt = bit2mask(4) spt = bit2mask(3) vdn = bit2mask(2) nta1 = bit2mask(1) nta0 = bit2mask(0) nta_2000 = bits2mask(%00, nta0) nta_2400 = bits2mask(%01, nta0) nta_2800 = bits2mask(%10, nta0) nta_2c00 = bits2mask(%11, nta0) ppucr2 := $2001 inb = bit2mask(7) ing = bit2mask(6) inr = bit2mask(5) sre = bit2mask(4) bre = bit2mask(3) scd = bit2mask(2) bcd = bit2mask(1) gse= bit2mask(0) ppusr := $2002 vbl = bit2mask(7) s0h = bit2mask(6) sov = bit2mask(5) oamaddr := $2003 oamdata := $2004 ppuscroll := $2005 ppuaddr := $2006 ppuaddr := $2007 oamdma := $4014