User:Lidnariq/Wiki todo

From NESdev Wiki
< User:Lidnariq
Revision as of 04:21, 13 June 2015 by Rainwarrior (talk | contribs) (i did a quick pass over these icons)
Jump to navigationJump to search
  • The following images are kinda blurry and may want to be redone:

File:Vis_cutoff.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg <File:Vis_oam_left.png is no longer used> File:Vis_output_driver.png

  • The following images should be redone in a lossless format:

File:Sprite_0_in_top_status_bar.jpg


  • At this time, I do not plan on redrawing any of these following 16px mfr icons because
    1. they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
    2. are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
    3. the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)

Mfr icon Namco.png <Mfr icon Irem.pngMfr icon Irem AVE.png> Mfr icon Sunsoft.png Mfr icon AGCI.png Mfr icon Sachen.png Mfr icon Kaiser.png Mfr icon Cony.png

  • Mfr icon JYCompany.png wants upscaling but I have no idea how to do it so it will look good at both 16x16 and 32x32
I did a quick pass over these, just using nearest-neighbour. I think it's important to optimize for 16x16 rather than 32x32. (These will still look well at 32x32 this way.) Moved my commentary on this to Mapper talk page. - Rainwarrior (talk) 22:21, 12 June 2015 (MDT)