User:Ddribin/PPU Sandbox
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PPUCTRL - The PPU Control Register
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
$2000 | NMI | MSS | SSZ | BPT | SPT | VDN | NTA1 | NTA0 |
Read/Write | W | W | W | W | W | W | W | W |
Initial Value | X | X | X | X | X | X | X | X |
- Bit 7 - NMI: NMI Enable
- Generate an NMI at the start of th vertical blanking interval (0: off; 1: on)
- Bit 6 - MSS: Master/Slave Enable
- Has no effect on the NES.
- Bit 5 - SSZ: Sprite Size
- Sprite size (0: 8x8; 1: 8x16)
- Bit 4 - BPT: Background Pattern Table
- Background pattern table address (0: $0000; 1: $1000)
- Bit 3 - SPT: Sprite Pattern Table
- Sprite pattern table address for 8x8 sprites (0: $0000; 1: $1000)
- Bit 2 - VDN: VRAM Increment Down
- VRAM address increment per CPU read/write of PPUDATA (0: increment by 1, going across; 1: increment by 32, going down)
- Bits 1, 0 - NTA1 and NTA0: Base Nametable Address
- Base nametable address (00 = $2000; 01 = $2400; 10 = $2800; 11 = $2C00)
NTA1 | NTA0 | Base VRAM Address |
---|---|---|
0 | 0 | $2000 (Nametable 0) |
0 | 1 | $2400 (Nametable 1) |
1 | 0 | $2800 (Nametable 2) |
1 | 1 | $2C00 (Nametable 3) |