VRC3
The Konami VRC3 is an ASIC mapper apparently used only for the game Salamander. The iNES format assigns mapper 73 to VRC3.
Overview
- PRG ROM size: Up to 256 KB
- PRG ROM bank size: 16 KB at $8000
- PRG RAM: 8 KB at $6000
- CHR: 8 KB RAM, not swappable
- Nametable mirroring: Solder pads select vertical or horizontal mirroring
- Subject to bus conflicts: No
Registers
PRG Select ($F000-$FFFF)
7 bit 0 --------- .... PPPP |||| ++++- Select 16 KB PRG ROM at $8000
IRQ Latch 0 ($8000-$8FFF)
7 bit 0 --------- .... LLLL |||| ++++- Bits 0-3 of IRQ latch.
IRQ Latch 1 ($9000-$9FFF)
7 bit 0 --------- .... LLLL |||| ++++- Bits 4-7 of IRQ latch.
IRQ Latch 2 ($A000-$AFFF)
7 bit 0 --------- .... LLLL |||| ++++- Bits 8-11 of IRQ latch.
IRQ Latch 3 ($B000-$BFFF)
7 bit 0 --------- .... LLLL |||| ++++- Bits 12-15 of IRQ latch.
IRQ Control ($C000-$CFFF)
7 bit 0 --------- .... .MEA ||| ||+- IRQ Enable on Acknowledgement (see $D000) |+-- IRQ Enable (1=enabled) +--- IRQ Mode (1=8-bit counter, 0=16-bit counter)
Any write to this register will acknowledge the pending IRQ. If this register is written to with the 'E' bit set, the 16-bit IRQ counter is reloaded with the 16-bit Latch value (set by writes to $8000-$BFFF).
IRQ Acknowledge ($D000-$DFFF)
7 bit 0 --------- .... ....
Any write to this register will acknowledge the pending IRQ. In addition, the 'A' control bit moves to the 'E' control bit, enabling or disabling IRQs. Writes to this register do not affect the current state of the IRQ counter.
IRQ Counter Operation
IRQs on this mapper are generated through a 16-bit counter, which is incremented each CPU cycle (if enabled). When it overflows from $FFFF, an IRQ is generated, and the counter is reloaded with the 16-bit latch value.
When the IRQ mode bit ('M') is set, the upper 8 bits of the counter are ignored and IRQs are generated when the lower 8 bits overflow from $FF.
When IRQs are disabled ('E' control bit clear), the IRQ counter does not increment.
Disch's Notes
Here are Disch's original notes: ======================== = Mapper 073 = ======================== aka -------------------------- VRC3 Example Games: -------------------------- Salamander Registers: -------------------------- Range,Mask: $8000-FFFF, $F000 $8000: [.... IIII] Bits 0- 3 of IRQ reload value $9000: [.... IIII] Bits 4- 7 of IRQ reload value $A000: [.... IIII] Bits 8-11 of IRQ reload value $B000: [.... IIII] Bits 12-15 of IRQ reload value $C000: [.... .MEA] IRQ Control M = IRQ Mode (0=16-bit mode, 1=8-bit mode) E = IRQ Enable (0=disabled, 1=enabled) A = Enable-on-Acknowledge (see IRQ section) $D000: [.... ....] IRQ Acknowledge (see IRQ section) $F000: [.... PPPP] PRG Select (16k @ $8000) PRG Setup: --------------------------- $8000 $A000 $C000 $E000 +---------------+---------------+ | $F000 | { -1} | +---------------+---------------+ IRQs: --------------------------- VRC3 IRQs operate differently from other VRCs. The counter is 16 bits instead of 8 bits, and there is no scanline mode -- only CPU cycle mode. Other aspects, however, are very similar. $8000-B000 set the 16-bit reload value (not the actual IRQ counter). When $C000 is written to with the 'E' bit set, the reload value is copied into the actual IRQ counter. When enabled, the IRQ counter will increment by 1 every CPU cycle until it wraps, at which point the IRQ counter is reloaded with the reload value (relevent bits only! see Modes below) and an IRQ is tripped. Any write to $C000 or $D000 will acknowledge the IRQ. Any write to $D000 will also copy the 'A' control bit to the 'E' control bit... enabling or disabling IRQs. This does not change the contents of the IRQ counter. Modes: --------------------------- There are 8-bit and 16-bit modes for the IRQ counter, as controlled by the 'M' bit in $C000. In 16-bit mode (M=0): - Counter is a full 16-bits. - IRQ is triggered when IRQ counter is incremented from $FFFF In 8-bit mode (M=1): - Only the low 8-bit bits of counter are used - IRQ is triggered when low 8 bits of IRQ counter are incremented from $FF - Incrementing the low bits *never* alters the high bits of the counter - When low 8 bits wrap, only the low 8 bits are copied from the reload value... high bits remain unchanged - Reloading via $C000 write will still reload all 16 bits.