Sunsoft FME-7

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The Sunsoft FME-7 is a group of two mappers which work identically, except that one contains extra sound hardware. The FME-7 is the base memory mapper with no additional sound hardware. The Sunsoft 5B is an FME-7 with the addition of extra sound hardware (not documented here).

The FME-7 mapper was used in only one game released in the US, Batman: Return of the Joker.

The FME-7 is being used as a model for the memory mapper in the NESDEV1 Development Cart. The NESDEV1 variant of the mapper makes provisions for up to 2048 KB of PRG-ROM and 512 KB of PRG-RAM. The original Sunsoft mappers did not support these extended memory sizes. As this mapper specification is still in development, emulator support for these extended memory spaces are entirely coincidental.

Overview

  • Manufacturer: Sunsoft
  • PRG ROM Size: Up to 512 KB (2048 KB for the NESDEV1 variant)
  • PRG ROM Bank Size: 8 KB at $6000, $8000, $A000, and $C000
  • PRG RAM: Up to 8 KB (512 KB for the NESDEV1 variant)
  • CHR Bank Size: 1 KB
  • CHR RAM Support: Unknown
  • Nametable mirroring: Controlled by Mapper, H, V, 1scA, 1scB
  • Subject to bus conflicts: No

Banks

  • CPU $6000-$7FFF: 8 KB Bankable PRG ROM or PRG RAM
  • CPU $8000-$9FFF: 8 KB Bankable PRG ROM
  • CPU $A000-$BFFF: 8 KB Bankable PRG ROM
  • CPU $C000-$DFFF: 8 KB Bankable PRG ROM
  • CPU $E000-$FFFF: 8 KB PRG ROM, fixed to the last bank of ROM
  • PPU $0000-$03FF: 1 KB Bankable CHR ROM
  • PPU $0400-$07FF: 1 KB Bankable CHR ROM
  • PPU $0800-$0BFF: 1 KB Bankable CHR ROM
  • PPU $0C00-$0FFF: 1 KB Bankable CHR ROM
  • PPU $1000-$13FF: 1 KB Bankable CHR ROM
  • PPU $1400-$17FF: 1 KB Bankable CHR ROM
  • PPU $1800-$1BFF: 1 KB Bankable CHR ROM
  • PPU $1C00-$1FFF: 1 KB Bankable CHR ROM

Registers

Configuration of the FME-7 is accomplished by first writing the command number to the Command Register, then writing the command's parameter byte to the Parameter Register.

Command Register ($8000)

Bit7...0
----CCCC
    ++++- The command number to invoke when writing to the Parameter Register

Parameter Register ($A000)

Bit7...0
PPPPPPPP
++++++++- The parameter to use for this command. Writing to this register invokes the command in the Command Register.

Commands

In order to invoke a command first write the command's number to the Command Register, then the desired parameter to the Parameter Register.

CHR Bank 0 ($00)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $0000 - $03FF

CHR Bank 1 ($01)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $0400 - $07FF

CHR Bank 2 ($02)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $0800 - $0BFF

CHR Bank 3 ($03)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $0C00 - $0FFF

CHR Bank 4 ($04)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $1000 - $13FF

CHR Bank 5 ($05)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $1400 - $17FF

CHR Bank 6 ($06)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $1800 - $1BFF

CHR Bank 7 ($07)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at PPU $1C00 - $1FFF

PRG Bank 0 ($08)

Parameter Byte
Bit7...0
ERBBBBBB
||++++++- The bank number to select at CPU $6000 - $7FFF (limited to the first 512 KB of PRG ROM or RAM)
|+------- RAM / ROM Select Bit
|         0 = PRG ROM
|         1 = PRG RAM
+-------- RAM Enable Bit
          0 = PRG RAM Disabled
          1 = PRG RAM Enabled

If the RAM / ROM Select Bit is 1 (RAM selected), but the RAM Enable Bit is 0 (disabled) the data bus will be open. This is a limited form of WRAM write protection on power-up.

PRG Bank 1 ($09)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at CPU $8000 - $9FFF

PRG Bank 2 ($0A)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at CPU $A000 - $BFFF

PRG Bank 3 ($0B)

Parameter Byte
Bit7...0
BBBBBBBB
++++++++- The bank number to select at CPU $C000 - $DFFF

Name Table Mirroring ($0C)

Parameter Byte
Bit7...0
------MM
      ++- Mirroring Mode
          0 = Vertical
          1 = Horizontal
          2 = One Screen Mirroring from $2000
          3 = One Screen Mirroring from $2400

IRQ Control ($0D)

Parameter Byte
Bit7...0
C------T
|      +- IRQ Enable
|         0 = Do not generate IRQs
|         1 = Do generate IRQs
+-------- IRQ Counter Enable
          0 = Disable Counter Decrement
          1 = Enable Counter Decrement

IRQ Counter Low Byte ($0E)

Parameter Byte
Bit7...0
LLLLLLLL
++++++++- The low eight bits of the IRQ counter. Note that setting this register directly sets the lower eight bits of the counter.

IRQ Counter High Byte ($0F)

Parameter Byte
Bit7...0
HHHHHHHH
++++++++- The high eight bits of the IRQ counter. Note that setting this register directly sets the upper eight bits of the counter.

IRQ Operation

The IRQ feature of FME-7 is a CPU cycle counting IRQ generator. When enabled the 16-bit IRQ counter is decremented once per CPU cycle. When the IRQ counter is decremented from $0000 to $FFFF an IRQ is generated. The IRQ line is held low until it is acknowledged.

How to Use the IRQ Generator

  1. Set the counter to the desired number of cycles minus one.
  2. Enable the IRQ generator by turning on both the IRQ Enable and IRQ Counter Enable flags of the IRQ Control command.
  3. Within the IRQ handler, turn off the IRQ Enable flag of the IRQ Control command.
    1. This acknowledges the IRQ.
  4. Optional: Go back to Step 1 for the next IRQ.

Emulator Compatibility and Behavior

General Functionality
Emulator Version PRG-RAM Bank PRG-ROM Banks CHR-ROM Banks RAM Write Disable RAM Read Disable Vertical Mirroring Horizontal Mirroring 1SCA Mirroring 1SCB Mirroring
Nintendulator 0.975
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Pass
FCEUX 2.1.4a
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Nestopia 1.40
Pass
Pass
Pass
Fail
Fail
Pass
Pass
Pass
Pass
VirtualNES 0.97
Pass
Pass
Pass
Fail
Fail
Pass
Pass
Pass
Pass
NESten 0.63 beta1
Pass
Pass
Pass
Fail
Fail
Pass
Pass
Pass
Pass
NESten 0.63+Mappers
Pass
Pass
Pass
Pass
Fail
Pass
Pass
Pass
Pass
Memory Capacity, Original Hardware
Emulator Version ROM Pages 0-31 ROM Pages 32-63 CHR Pages 0-127 CHR Pages 128-255
Nintendulator 0.975
Pass
Pass
Pass
Pass
FCEU 2.1.4a
Pass
Pass
Pass
Pass
Nestopia 1.40
Pass
Fail
Pass
Pass
VirtualNES 0.97
Pass
Pass
Pass
Pass
NESten 0.63 beta1
Pass
Pass
Pass
Pass
NESten 0.63+Mappers
Pass
Pass
Pass
Pass

The NESDEV1 variant of the mapper makes provisions for up to 2048 KB of PRG-ROM and 512 KB of PRG-RAM. The original Sunsoft mappers did not support these extended memory sizes. As this mapper specification is still in development, emulator support for these extended memory spaces are entirely coincidental.

Extended Memory Capacity, NESDEV1 Variant
Emulator Version ROM Pages 64-127 ROM Pages 128-255 RAM Page 1 RAM Pages 2-3 RAM Pages 4-7 RAM Pages 8-15 RAM Pages 16-31 RAM Pages 32-63
Nintendulator 0.975
Fail
Fail
Fail
Fail
Fail
Fail
Fail
Fail
FCEUX 2.1.4a
Pass
Pass
Fail
Fail
Fail
Fail
Fail
Fail
Nestopia 1.40
Fail
Fail
Fail
Fail
Fail
Fail
Fail
Fail
VirtualNES 0.97
Pass
Pass
Fail
Fail
Fail
Fail
Fail
Fail
NESten 0.63 beta1
Pass
Pass
Fail
Fail
Fail
Fail
Fail
Fail
NESten 0.63+Mappers
Fail
Fail
Fail
Fail
Fail
Fail
Fail
Fail