Sunsoft 2 pinout
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Sunsoft-2: 24 pin shrink PDIP (mappers 89 and 93)
.---\/---. (r) PRG A15 <- |01 24| -- +5V (r) PRG A14 <- |02 23| <- PPU A14 (n) (r) PRG A16 <- |03 22| -> CHR nCS (r) *1 (s) CPU D7 -> |04 21| -> CHR A16 (r) (s) CPU D6 -> |05 20| <- PPU nRD (s/n) (s) CPU D5 -> |06 19| -> CHR A13 (r) *2 (s) CPU D4 -> |07 18| -> CHR A14 (r) (s) CPU D3 -> |08 17| -> CHR A15 (r) (s) CPU D2 -> |09 16| <- /ROMSEL (s) (s) CPU D1 -> |10 15| <- CPU RnW (n) (s) CPU D0 -> |11 14| <- PPU A13 (n) GND -- |12 13| -> CIRAM A10 (n) `--------' *1 CHR nCS is the logical OR of CHR nRD and CHR A13, allowing them to use a 28-pin 128kB ROM *2 CHR A13 is connected to CHR RAM's positive chip enable, so games that use CHR RAM must write 1 to it
The Sunsoft-2 mapper was found on the Sunsoft-3 and Sunsoft-3R boards, which are identical besides the default setting for the 9 configuration jumpers.
The Sunsoft-3R board was by default jumpered for 8kB of CHR RAM; the Sunsoft-3 board for 128kB of CHR ROM.
- J1, J2 - CHR's nWR/A14 input: J1=PPU nWR, J2=SS2 A14
- J3, J4 - SS2's PPU nRD input: J3=connected to PPU's nRD, J4= tied to ground
- J5, J6 - CHR's nOE/A16 input: J5=SS2 A16, J6=PPU nRD
- J7, J8, J9 - mirroring: J7=horizontal, J8=vertical, J9=mapper-controlled one-screen