User contributions for Tepples
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26 March 2017
- 22:1822:18, 26 March 2017 diff hist +42 Glossary →F: Which bits of $2001 are most relevant to forced blanking
- 22:0722:07, 26 March 2017 diff hist +49 Errata →Input: link to the OAM trick
- 15:2715:27, 26 March 2017 diff hist +118 Errata →Input: OAM DMA to align to APU clock
12 March 2017
- 20:2920:29, 12 March 2017 diff hist +16 CPU interrupts →Notes: Additional article about NMI
- 20:2620:26, 12 March 2017 diff hist +267 CPU interrupts →Interrupt hijacking: Conspicuous by its absence was the address of each of the three vectors. Reported by DementedPurple at https://forums.nesdev.com/viewtopic.php?p=191016#p191016
- 02:4602:46, 12 March 2017 diff hist +10 MediaWiki:Sidebar Undo revision 13443 by Tepples (talk): Protocol-relative URLs in Sidebar not working. $wgUrlProtocols may be at fault; can't test because I lost SSH access.
- 02:3502:35, 12 March 2017 diff hist −10 MediaWiki:Sidebar Made URLs protocol-relative, fixing Myask's report at https://forums.nesdev.com/viewtopic.php?p=190971#p190971
- 02:3402:34, 12 March 2017 diff hist −5 MediaWiki:Recentchangestext Made protocol-relative, fixing Myask's report at https://forums.nesdev.com/viewtopic.php?p=190971#p190971 current
11 March 2017
- 13:3313:33, 11 March 2017 diff hist +103 Sprite overflow games →Homebrew: City Trouble
5 March 2017
- 04:2204:22, 5 March 2017 diff hist +151 List of games with significant regional differences TCRF has a multi-platform list
26 February 2017
- 17:4917:49, 26 February 2017 diff hist −1 Standard controller →Output ($4016/$4017 read): allpads.nes says $4016 D4-3 is still open bus on HVC-101
23 February 2017
- 17:0917:09, 23 February 2017 diff hist −5 INES Mapper 071 →Notes: Is this Battletoads? Simple discrete-class mapper: check. Single screen mirroring: check. Picky about timing: really check.
- 03:2603:26, 23 February 2017 diff hist 0 m NES 2.0 header for ca65 TV system typo too
- 03:2503:25, 23 February 2017 diff hist 0 m NES 2.0 header for ca65 Typo in mirroring for mapper 218
20 February 2017
- 17:0217:02, 20 February 2017 diff hist +136 Overscan →For game developers: Diagram get
- 16:5916:59, 20 February 2017 diff hist +1 m File:Safe areas (pixel perfect).png oops, don't want to include the whole enlarged version
- 16:5916:59, 20 February 2017 diff hist +43 N File:Safe areas (pixel perfect).png Unscaled version of File:Safe areas.png
- 16:5816:58, 20 February 2017 diff hist +854 N File:Safe areas.png Diagram of safe area on 5.37 MHz NTSC VDPs like the NES PPU ;Red: Danger Zone, top and bottom 8 lines :Most TVs hide all of this. Keep NES scroll seam artifacts here if possible. Later consoles don't even generate this. ;Yel...
15 February 2017
- 00:2500:25, 15 February 2017 diff hist +133 NTSC video →Color Tint Bits: 6, 10, or 12
13 February 2017
- 23:3723:37, 13 February 2017 diff hist −435 PPU registers →Color Control: $xE and $xF are unaffected. Also removed misleading color emphasis value table, as the verdict in https://forums.nesdev.com/viewtopic.php?f=16&t=15416 was that they're not even a good approximation.
12 February 2017
- 21:2321:23, 12 February 2017 diff hist +3,479 N Commissioning Draft of pitfalls when hiring a programmer. Better title might be useful.
31 January 2017
- 02:4802:48, 31 January 2017 diff hist +215 Game bugs →General bugs: Micro Machines
- 02:4502:45, 31 January 2017 diff hist +263 Program compatibility Stars Demo bug discovered by Zepper
26 January 2017
- 04:3504:35, 26 January 2017 diff hist +9 Arpeggio Pently also supports non-looped arps current
- 04:2304:23, 26 January 2017 diff hist +446 Tile compression →NES Stripe Image RLE: There exists one game using the 80-FF terminator variant. See also Popslide.
17 January 2017
- 18:5618:56, 17 January 2017 diff hist +31 m User talk:Sour secure "thread" links
- 18:5218:52, 17 January 2017 diff hist +62 User talk:Sour →Input Tests: thread for Zap Ruder
13 January 2017
- 19:3819:38, 13 January 2017 diff hist +39 PPU palettes →EGA: Better name is RGBI
- 19:3619:36, 13 January 2017 diff hist +195 Talk:PPU palettes →"classic EGA palette": Section break
- 19:3519:35, 13 January 2017 diff hist +39 PPU palettes →Chroma: Add parallelism for hue list above to emphasize that the Windows/EGA list follows, as opposed to preceding
7 January 2017
- 18:1318:13, 7 January 2017 diff hist +189 User talk:Sour →Confirmed: new section
- 05:2505:25, 7 January 2017 diff hist +89 APU Pulse Period divider is not reset on 4003/4007 write
- 05:1805:18, 7 January 2017 diff hist +197 APU →Glossary: syncing pulse phase through 0 period
- 05:1405:14, 7 January 2017 diff hist +86 APU Sweep →Updating the period: muting does not freeze the period divider per http://forums.nesdev.com/viewtopic.php?p=186150#p186150
- 05:1005:10, 7 January 2017 diff hist +28 Standard controller →Output ($4016/$4017 read): U-Force pads with 0 instead of 1
- 03:4403:44, 7 January 2017 diff hist +370 Emulator tests →Controller: Zap Ruder and allpads
2 January 2017
- 00:0200:02, 2 January 2017 diff hist +3 m Emulators →Popular: BizHawk moved
29 December 2016
- 19:4319:43, 29 December 2016 diff hist +157 Tricky-to-emulate games The Curse of Possum Hollow
28 December 2016
- 17:0717:07, 28 December 2016 diff hist +29 m APU Sweep →Calculating the target period: left out some words in a refactoring of the "shift amount is zero" logic
- 17:0317:03, 28 December 2016 diff hist +632 APU Sweep ch1/ch2 differences and muting are more related to the target period than to updates
- 16:1116:11, 28 December 2016 diff hist −16 APU Sweep Make calculation of target period more distinct as a step in the sweep unit's operation; reiterate approximate rate of APU Frame Counter
- 15:5815:58, 28 December 2016 diff hist +142 APU Pulse Sweep registers are conspicuous by absence. IMO the least astonishing thing is to link to the page describing them.
27 December 2016
- 20:2120:21, 27 December 2016 diff hist +48 Nesdev wiki:Users emailconfirmed breakage is the biggest variable here current
20 December 2016
- 18:5018:50, 20 December 2016 diff hist +285 Programming with unofficial opcodes →Disadvantages: Practical implication of non-portability
12 December 2016
- 19:2519:25, 12 December 2016 diff hist +23 Music APU period table
- 04:5104:51, 12 December 2016 diff hist +308 Tools →Pre-processors and other code (PRG) tools: shuffle.py
- 04:4504:45, 12 December 2016 diff hist +62 Tools →Assemblers, compilers, and PRG-oriented tools: Moved the most commonly used assemblers to the top
- 04:4004:40, 12 December 2016 diff hist +117 Tools →Map (nametable) editors: I rewrote 8name in Python for Concentration Room and Thwaite
- 04:3904:39, 12 December 2016 diff hist +312 Tools →Tile (CHR) editors: The version of 8ted here is deprecated. It has a bunch of crash bugs that I haven't the time to track down. Use GIMP + pilbmp2nes.py instead.
10 December 2016
- 00:3800:38, 10 December 2016 diff hist +135 Power Pad I've made a Power Pad demo https://forums.nesdev.com/viewtopic.php?p=184266#p184266