User contributions for Tepples
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10 August 2014
- 17:3917:39, 10 August 2014 diff hist +40 PPU power up state →References: see also CPU
9 August 2014
- 03:4403:44, 9 August 2014 diff hist +132 Programming with unofficial opcodes →Combined operations: Each LAX addressing mode is the same as one of LDA's, so LDA then TAX is probably slightly better
3 August 2014
- 21:2921:29, 3 August 2014 diff hist 0 m Talk:Projects Protected "Talk:Projects": Excessive spamming: Converted to soft redirect to other talk page to confuse spambots ([edit=sysop] (indefinite) [move=sysop] (indefinite)) current
- 21:2821:28, 3 August 2014 diff hist +406 Talk:Projects Spambot workaround: protected soft redirect
- 21:2721:27, 3 August 2014 diff hist 0 m Talk:Projects/current Tepples moved page Talk:Projects to Talk:Projects/current: Spambot workaround current
- 21:2721:27, 3 August 2014 diff hist +35 N Talk:Projects Tepples moved page Talk:Projects to Talk:Projects/current: Spambot workaround
2 August 2014
- 13:4313:43, 2 August 2014 diff hist +66 Clock rate PAL NES PPU confirmed to have $2001 bits 6 and 5 swapped
- 13:4013:40, 2 August 2014 diff hist +96 PPU registers →Mask ($2001) > write
1 August 2014
- 23:1623:16, 1 August 2014 diff hist −164 m Limitations lead: clarify what took off
30 July 2014
- 21:0621:06, 30 July 2014 diff hist −3 Emulators →Under development: Yanese URL updated
24 July 2014
- 22:5922:59, 24 July 2014 diff hist +21 MMC3 with CHR ROM and CHR RAM Size units
23 July 2014
- 17:1217:12, 23 July 2014 diff hist +177 Emulators FC87 for Fedora 20 confirmed through PM
19 July 2014
- 13:5513:55, 19 July 2014 diff hist −560 m Talk:The skinny on NES scrolling Reverted edits by 94.153.10.145 (talk) to last revision by Tepples
17 July 2014
- 01:5401:54, 17 July 2014 diff hist +484 Talk:Nesdev Wiki/current →Anonymous editing: Another reason I've found
13 July 2014
- 16:0516:05, 13 July 2014 diff hist −166 m Talk:Projects/current Reverted edits by 178.23.129.34 (talk) to last revision by Lidnariq
5 July 2014
- 16:2216:22, 5 July 2014 diff hist +123 MediaWiki:Recentchangestext other things that RC patrollers would be interested in
30 June 2014
- 20:4220:42, 30 June 2014 diff hist +38 Mapper →See also: link to table with board names
- 20:2420:24, 30 June 2014 diff hist +29 Clock rate found it: Dendy Chronicles #1, shots of SMB1 World 1-1
- 20:1520:15, 30 June 2014 diff hist +96 Clock rate Which videos might those have been, so I can check the side borders too?
- 03:2303:23, 30 June 2014 diff hist −117 Clock rate Does anyone have a Dendy to verify its overscan color or behavior of OAM DMA during forced blanking?
- 02:3002:30, 30 June 2014 diff hist +100 Clock rate OAM refresh on PAL starts 20 lines into vblank
- 00:5400:54, 30 June 2014 diff hist +78 m Tile compression →LZSS: fix incomplete refactors while I was writing the Oracle LZ part
28 June 2014
- 18:3618:36, 28 June 2014 diff hist −13 m INES Mapper 088 redundancy
- 16:5316:53, 28 June 2014 diff hist +3,117 Tile compression A couple LZ codecs, plus common byte
- 11:1211:12, 28 June 2014 diff hist +114 Action 53 mapper →Implementation notes: Comprehensive test
- 11:1111:11, 28 June 2014 diff hist +25 INES Mapper 028 2.2.2
27 June 2014
- 16:2416:24, 27 June 2014 diff hist +94 Action 53 mapper →$5000: Register select: Switchable mirroring
26 June 2014
- 18:1518:15, 26 June 2014 diff hist +144 Tile compression →Codemasters: improved version
- 17:0417:04, 26 June 2014 diff hist +206 Tile compression Ad Hoc Compression Methods: RLE
- 00:0500:05, 26 June 2014 diff hist −3 Watermarking →Compression: we have an article about that now
- 00:0300:03, 26 June 2014 diff hist +881 Tile compression PackBits arrived earlier (Mac OS 1 in 1Q 1984, FDS in 1Q 1986); add GBA for the sake of completeness
25 June 2014
- 21:4421:44, 25 June 2014 diff hist +89 m Tile compression oops
- 21:4221:42, 25 June 2014 diff hist +4,181 N Tile compression Created page with "'''Tile compression''' refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed ti..."
- 20:4720:47, 25 June 2014 diff hist +308 CHR ROM vs. CHR RAM →Applications: Examples of tile codecs, at least until Tile compression gets written
16 June 2014
- 19:0919:09, 16 June 2014 diff hist +92 16-bit BCD →External links: the fastest fast is here
13 June 2014
- 03:5603:56, 13 June 2014 diff hist +339 CPU unofficial opcodes clarify why some people call the decode ROM a "PLA"
27 May 2014
- 16:4816:48, 27 May 2014 diff hist +12 NROM →Variants: now that this article has been unified with the mapper 0 article, I can reword the CHR RAM section more smoothly
- 13:3813:38, 27 May 2014 diff hist +149 APU DMC CPU vs. APU cycles resulted in confusion on the BBS. Added a worked example.
- 06:5506:55, 27 May 2014 diff hist +154 NROM →Registers: $2000 has an alternate use that becomes more important on NROM
- 06:5006:50, 27 May 2014 diff hist +84 NROM →Variants: emus will dtrt in practice
23 May 2014
- 18:2818:28, 23 May 2014 diff hist +146 Errata a lot of early homebrew that fails on NES fails out of failure to account for these
- 17:5117:51, 23 May 2014 diff hist +287 Errata →Video: Be extra explicit about the $2000 bit 0 bug per Bregalad's confusion on the talk page
- 05:1005:10, 23 May 2014 diff hist +11 Myths →Old programs: link to list of behaviors deemed "quirky"
21 May 2014
- 01:3501:35, 21 May 2014 diff hist +411 Talk:PPU palettes →Browser compatibility of Drag's palette generator: Go ahead and register
18 May 2014
- 03:0703:07, 18 May 2014 diff hist +321 N Talk:INES Mapper 150 →Physical vs. logical ordering: new section
14 May 2014
- 22:0822:08, 14 May 2014 diff hist +7 Glossary →F: NS still uses only 2K of its RAM for nametables, which when combined with the internal VRAM makes 4K.
- 21:4621:46, 14 May 2014 diff hist +49 Glossary →P: But $6000-$7FFF is where the vast majority of mappers put it. FME-7 can't map RAM to any window but $6000; only reg 8 has the ER bits. This leaves FDS, MMC5, and obscure Eastern stuff.
13 May 2014
- 03:1303:13, 13 May 2014 diff hist +1,672 N Interrupt forwarding Created page with "Instead of loading each build of an NES program onto a cartridge, some developers prefer to send code directly to RAM for more rapid development. Because the NMI and IRQ vecto..."
- 01:0701:07, 13 May 2014 diff hist +272 INES Mapper 148 This is the real Tetяis board
11 May 2014
- 14:2614:26, 11 May 2014 diff hist +5 m Talk:J.Y. Company ASIC →PPU read IRQ mode: fixed link