User contributions for Tepples
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15 December 2010
- 15:3515:35, 15 December 2010 diff hist +65 Mirroring →Vertical: M.C. Kids also raster-hides the top and bottom scanlines
- 15:3315:33, 15 December 2010 diff hist +85 Mirroring →Horizontal: Attribute glitches
- 15:2915:29, 15 December 2010 diff hist +72 PPU registers →Mask ($2001) > write: Grayscale affects $2007 readback as well
- 15:2815:28, 15 December 2010 diff hist +514 PPU registers →Mask ($2001) > write: Rewrite grayscale section (again), along with hopefully clearer style on some other details
- 14:5214:52, 15 December 2010 diff hist +424 N Talk:Namco 163 audio Point of terminology: Namco 106 vs. Namco 163
14 December 2010
- 15:1515:15, 14 December 2010 diff hist +42 PPU sprite evaluation The legend of Drop Out
- 14:5914:59, 14 December 2010 diff hist +149 Programming with unofficial opcodes lead: Reason behind lot check
13 December 2010
- 17:4217:42, 13 December 2010 diff hist +209 SxROM →Higher CHR lines: The last few edits to the SNROM article didn't get properly merged here.
11 December 2010
- 20:2520:25, 11 December 2010 diff hist +244 Programming with unofficial opcodes →Watermarking instructions: CLV DEX DEY
- 01:2901:29, 11 December 2010 diff hist +129 Programming with unofficial opcodes →Combined operations: why one might use SBX
10 December 2010
- 16:0916:09, 10 December 2010 diff hist −11 Programming with unofficial opcodes →Combined operations: SBX
- 03:2903:29, 10 December 2010 diff hist +50 Programming with unofficial opcodes →Combined operations: we have an article about macros
- 03:2603:26, 10 December 2010 diff hist +43 Programming guide →Tutorials (stub): This is illegal, you know
- 03:2503:25, 10 December 2010 diff hist +5,780 N Programming with unofficial opcodes This is illegal, you know
- 02:1702:17, 10 December 2010 diff hist +57 CPU unofficial opcodes I'm working on an article about the unofficial opcodes that are most useful to programmers
6 December 2010
- 20:1620:16, 6 December 2010 diff hist +171 PPU OAM →Sprite Overlapping: expand on last edit
3 December 2010
- 22:1522:15, 3 December 2010 diff hist +96 File:NES PPU background plan form.png SMB1 used these sheets too
1 December 2010
- 01:4501:45, 1 December 2010 diff hist +1,584 N Sample RAM map Answer a question that I feel is likely to arise from discussion starting at http://nesdev.parodius.com/bbs/viewtopic.php?p=70796#70796
- 01:3201:32, 1 December 2010 diff hist +22 Programming guide →Tutorials (stub): added new article Sample RAM map
28 November 2010
- 02:5002:50, 28 November 2010 diff hist +304 PRG RAM circuit Warning from loopy
27 November 2010
- 16:1216:12, 27 November 2010 diff hist +189 74377 reference
- 16:1116:11, 27 November 2010 diff hist +496 74377 Added pinout
- 15:5915:59, 27 November 2010 diff hist −6 Template:Octal D Per Bregalad: The other octal D latches don't have enough enable signals
- 15:5515:55, 27 November 2010 diff hist −47 AxROM →Variants: Oops: Kirby's Adventure used this much memory.
26 November 2010
- 04:0904:09, 26 November 2010 diff hist +93 MMC3 →PRG RAM protect ($A001-$BFFF, odd): Emulators need to start implementing these bits
25 November 2010
- 16:5916:59, 25 November 2010 diff hist +16 m INES Mapper 119 →Hardware: speling
24 November 2010
- 20:5720:57, 24 November 2010 diff hist +960 Nerdy Nights sound →References: future sections
- 20:5320:53, 24 November 2010 diff hist +4,001 N Nerdy Nights: Square 1 Created page with '==Square 1 Channel== Let's make a beep. This week we'll learn how to produce a sound on the Square 1 channel. The Square channels are everybody's favorites because you can con…'
- 20:5320:53, 24 November 2010 diff hist +3,546 N Nerdy Nights: APU overview Created page with 'Music and sound effects on the NES are generated by the APU (Audio Processing Unit), the sound chip inside the CPU. The CPU "talks" to the APU through a series of I/O ports, …'
- 20:5220:52, 24 November 2010 diff hist +277 N Nerdy Nights sound Originally written by MetalSlime of NintendoAge. We have his blessing (http://nesdev.parodius.com/bbs/viewtopic.php?p=70444#70444) to copy it here.
- 20:4120:41, 24 November 2010 diff hist −16 Programming guide →Tutorials (stub): new: Nerdy Nights sound by MetalSlime
- 20:3920:39, 24 November 2010 diff hist −2,120 AOROM Redirected page to AxROM current
- 20:3920:39, 24 November 2010 diff hist −1,399 AN1ROM Redirected page to AxROM current
- 20:3920:39, 24 November 2010 diff hist −1,404 ANROM Redirected page to AxROM current
- 20:3820:38, 24 November 2010 diff hist −1,380 AMROM Redirected page to AxROM current
- 20:3820:38, 24 November 2010 diff hist −587 PEEOROM Redirected page to PxROM
- 20:3720:37, 24 November 2010 diff hist −552 PNROM Redirected page to PxROM
- 20:3620:36, 24 November 2010 diff hist −157 HxROM Everything on this page is also on => HKROM
- 20:3520:35, 24 November 2010 diff hist −830 TVROM No, Smash TV (NES-5V-USA) is TLROM. This board was used only for Rad Racer II. => TxROM current
- 20:3320:33, 24 November 2010 diff hist +8 m TxROM region of TVROM
- 20:3320:33, 24 November 2010 diff hist −685 TSROM Redirected page to TxROM current
- 20:3220:32, 24 November 2010 diff hist +8 m TxROM merged region info from TR1ROM
- 20:3220:32, 24 November 2010 diff hist −796 TR1ROM Redirected page to TxROM current
- 20:3120:31, 24 November 2010 diff hist +44 TxROM →Various notes: CHR enable is on A16, not A15
- 20:3020:30, 24 November 2010 diff hist −799 TNROM Redirected page to TxROM current
- 20:2920:29, 24 November 2010 diff hist +12 m TxROM merged from TNROM
- 20:2920:29, 24 November 2010 diff hist −465 TLROM Redirected page to TxROM current
- 20:2920:29, 24 November 2010 diff hist −697 TKROM Redirected page to TxROM current
- 20:2820:28, 24 November 2010 diff hist −2,075 TGROM Redirected page to TxROM current
- 20:2820:28, 24 November 2010 diff hist +169 TxROM Added column for comments