User contributions for Tepples
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31 March 2010
- 13:5813:58, 31 March 2010 diff hist +427 Talk:PPU memory map Where is RFA?
29 March 2010
- 21:4921:49, 29 March 2010 diff hist +172 NMI thread illustration of a status bar
- 21:4521:45, 29 March 2010 diff hist +192 N File:Sprite 0 in top status bar.jpg Mock-up of a status bar at the top of the screen, like that seen in ''Super Mario Bros.'' or ''Zelda II: The Adventure of Link'' or ''Castlevania'', rendered using a sprite 0 scroll split. current
- 21:3221:32, 29 March 2010 diff hist +5 NMI thread tokumaru suggested to deemphasize the fact that it's threading because threading is scary
- 18:5118:51, 29 March 2010 diff hist +3 NMI →Race condition: less pessimistic about the code on this page
- 18:4918:49, 29 March 2010 diff hist +126 NMI thread copy data from what part of RAM?
- 11:0311:03, 29 March 2010 diff hist +38 NMI thread A concern was raised in the forum that a lot of people won't have read through the list of CS topics in Before the basics.
- 10:4210:42, 29 March 2010 diff hist 0 PPU memory map Some of the "RAM memory map" looks confusing; please clarify.
28 March 2010
- 22:0022:00, 28 March 2010 diff hist −11 Before the basics →Background: updated Wikipedia links
- 21:3521:35, 28 March 2010 diff hist +68 Before the basics →Background: thread
- 20:5320:53, 28 March 2010 diff hist +212 Init code what happens next
- 20:5120:51, 28 March 2010 diff hist +405 PPU palettes warning about filling the palette during draw time
- 20:4220:42, 28 March 2010 diff hist +74 Init code Why zero-fill
- 20:3920:39, 28 March 2010 diff hist −395 PPU registers That first paragraph now refers to the more complete documents on initialization
- 20:3620:36, 28 March 2010 diff hist +95 NMI →Race condition: more on why Gradius does it the hard way
- 20:3320:33, 28 March 2010 diff hist +134 NMI →Race condition: linked to the new article about the solution to the problem described here
- 20:2420:24, 28 March 2010 diff hist +41 m NMI thread this sentence no verb
- 20:2320:23, 28 March 2010 diff hist +80 NMI thread Technically OAM is not VRAM.
- 20:1920:19, 28 March 2010 diff hist +75 NMI thread forgot the most important thing that the simplest method does
- 20:1620:16, 28 March 2010 diff hist +32 NMI thread rebalanced the stack
- 20:1620:16, 28 March 2010 diff hist +1,614 N NMI thread OK, tokumaru is right
- 20:1420:14, 28 March 2010 diff hist +28 Programming guide →Tutorials (stub): tokumaru wants people to be aware of the issues described in this article
- 19:2319:23, 28 March 2010 diff hist +9 NMI →Race condition: imply the depths of Micronics worst-case programming
- 19:2319:23, 28 March 2010 diff hist +735 NMI →Race condition: tokumaru appears adamant about mentioning the one weakness of this method
- 16:3616:36, 28 March 2010 diff hist −19 NMI →Race condition: People might miss that line at the very end, so move it up.
- 14:1614:16, 28 March 2010 diff hist +26 NMI happening
- 14:1114:11, 28 March 2010 diff hist +180 NMI →Old emulators: there was a method to the former madness
- 13:5513:55, 28 March 2010 diff hist +178 Clock rate turned timing quirks into total dots per frame; added vertical scan rate and NTSC-specified tolerance for master clock speed
- 13:0913:09, 28 March 2010 diff hist +340 PPU pattern tables Origin of "left" and "right" nicknames
27 March 2010
- 14:5014:50, 27 March 2010 diff hist +24 m Talk:Make sram →Super NES support: error
- 14:3714:37, 27 March 2010 diff hist +1,528 N Talk:Make sram get the rules on the wiki for when I decide to make the changes
- 14:2614:26, 27 March 2010 diff hist +19 m Make sram preferred filename
25 March 2010
- 01:3701:37, 25 March 2010 diff hist +286 PPU registers →Address ($2006) >> write x2: more explanation of how the VRAM port works for newcomers
24 March 2010
- 22:2522:25, 24 March 2010 diff hist +12 APU DMC we don't have a page about it, but wikipedia does
- 22:1222:12, 24 March 2010 diff hist +512 Programming NROM might as well include header too
- 22:0422:04, 24 March 2010 diff hist +90 Programming NROM "parts" sounds dirty
- 22:0122:01, 24 March 2010 diff hist +6 m NROM →Overview: linked ROM
- 22:0022:00, 24 March 2010 diff hist +930 N Programming NROM Created page with 'NROM is the simplest mapper. All address decoding and chip enable handling are handled by the NES hardware; the only parts on the board are the PRG ROM, CHR ROM, and (in 72-p…'
- 21:5921:59, 24 March 2010 diff hist −557 NROM Split programming considerations into a new article
- 21:5621:56, 24 March 2010 diff hist +9 Programming mappers Programming NROM
- 16:3216:32, 24 March 2010 diff hist +112 INES Mapper 000 Make it clearer that "see NROM"
- 15:4615:46, 24 March 2010 diff hist +595 NROM per request at http://nesdev.parodius.com/bbs/viewtopic.php?p=58943#58943
23 March 2010
- 02:1902:19, 23 March 2010 diff hist −8 m Myths →NTSC picture height: don't need the bold here
- 02:1702:17, 23 March 2010 diff hist +39 Myths Undo revision 1424 by Cheesemeister (Talk): we're citing gbaguy's tuto to explain why to avoid it
- 02:1102:11, 23 March 2010 diff hist +22 Arpeggio "wee"? took an opportunity to reword
- 02:0902:09, 23 March 2010 diff hist +13 Limitations →Party multiplayer: fixed some wording errors
- 02:0502:05, 23 March 2010 diff hist +38 Limitations players might disagree on whether cuts are acceptable
- 02:0302:03, 23 March 2010 diff hist +151 PPU OAM →Byte 3: Why use DMA and not STA $2004
22 March 2010
- 14:3514:35, 22 March 2010 diff hist +26 Myths →Old tutorials: plural
- 14:3414:34, 22 March 2010 diff hist +59 Myths →Old tutorials: why cargo cult