INES Mapper 072

From NESdev Wiki
Revision as of 19:20, 11 June 2012 by Lidnariq (talk | contribs) (Traced the board, figured out how it worked. (Sorry about deleting all your musing, Zeromus))
Jump to navigationJump to search

Note that Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way.

 ========================
 =  Mapper 072          =
 ========================
 
 Example Games:
 --------------------------
 Pinball Quest (J)
 Moero!! Pro Tennis
 Moero!! Juudou Warriors
 
 
 Registers (**BUS CONFLICTS**):
 ---------------------------
 
   $8000-FFFF:  [PCRS DDDD]
     P = When a 1 is written after a 0 was previously written,
         the bottom three bits of the data bus are copied to the PRG bank select
     C = When a 1 is written after a 0 was previously written,
         the bottom four bits of the data bus are copied to the CHR bank select
     R = For games that have add-on sound, while 0,
         the ADPCM playback IC is held in reset and unable to make sound
     S = For games that have add-on sound, when the value written here changes
          (direction unknown because the datasheet contradicts itself), 
         the sound specified by the bottom 5 bits of the address bus is played.
         Leaving the value at 0 will probably result in erratic audio playback.
     D = the three- or four- bit bank number to switch to, as appropriate.
 
 
 Notes:
 ---------------------------
 
    Commands pass through a latch.  Rather than writing to the regs directly, you write the
 desired page number and command to the latch, then send another command that readies it for the next time.
 
    Commands (PC bits together):
      %00 = Do nothing (prepare for next write)
      %01 = Set CHR Page
      %10 = Set PRG page
      %11 = Set both simultaneously
 
    Example:
      If a game wanted to select CHR page 3, it would first write $43, then $03.  The $43 fills
 the latch, then the $03 prepares for the next write. The $03 should be able to be any value from $00 to $0F.
 
 No current theory explains why games go to any effort to put the bank's nybble in the second byte.
 
 CHR Setup:
 ---------------------------
 
       $0000   $0400   $0800   $0C00   $1000   $1400   $1800   $1C00 
     +---------------------------------------------------------------+
     |                            CHR Reg                            |
     +---------------------------------------------------------------+
 
 
 PRG Setup:
 ---------------------------
 
       $8000   $A000   $C000   $E000  
     +---------------+---------------+
     |    PRG Reg    |     { -1}     |
     +---------------+---------------+