88 pinout
From NESdev Wiki
Jump to navigationJump to search
88 is the marking on an MMC3 clone used in pirate games.
.--\/--. (r) CHR A13 <- |01 40| <- PPU A10 (f) (r) CHR A14 <- |02 39| <- PPU A11 (f) (r) CHR A12 <- |03 38| <- PPU A12 (f) (f) CIRAM A10 <- |04 37| -> CHR A10 (r) (r) CHR A15 <- |05 36| -> CHR A16 (r) (r) CHR A17 <- |06 35| -> CHR A11 (r) (f) /IRQ <- |07 34| -> PRG RAM +WE (w) (f) /ROMSEL -> |08 33| -> PRG RAM /WE (w) GND -- |09 32| -- GND (f) R/W -> |10 31| <- CPU D3 (fr) (r) PRG A15 <- |11 30| <- CPU D2 (fr) (r) PRG A13 <- |12 29| <- CPU D4 (fr) (f) CPU A14 -> |13 28| <- CPU D1 (fr) (r) PRG A16 <- |14 27| <- CPU D5 (fr) (r) PRG A18 <- |15 26| <- CPU D0 (fr) (f) CPU A13 -> |16 25| <- CPU D6 (fr) (r) PRG A17 <- |17 24| <- CPU A0 (fr) (r) PRG A14 <- |18 23| <- CPU D7 (fr) (r) PRG /CE <- |19 22| -> PRG RAM /CE (w) VCC -- |20 21| <- M2 (f) '------'
Key:
- (r)
- To ROM (and WRAM if applicable)
- (w)
- To WRAM only
- (f)
- To Control Deck only
- (fr)
- Shared bus with ROM, WRAM, and Control Deck
See also
References
- MMC3 clone labeled 88 by Fisher