User:Lidnariq/MMC3 Variants

From NESdev Wiki
< User:Lidnariq
Revision as of 08:06, 31 July 2013 by Lidnariq (talk | contribs) (→‎Not-particularly-MMC3-like ASIC mappers: split out m153, m157 from m16/m159)
Jump to navigationJump to search

MMC3-like mappers with simple banking

PRG CHR
iNES Mapper Short name bank style max bank style max Comments
206 N108 8+8+16F 128 2×2+4×1 64 none
4 MMC3, MMC6 8+8+16F; 8F+8+8+8F 512 2×2+4×1; 4×1+2×2 256 H/V, ext WRAM, Scanline IRQ, MMC6 has 1024b int WRAM
33/48 TC0190 N108 256 N108 256 H/V, ext WRAM, 48 has Scanline IRQ
64 RAMBO-1 3×8+8F 256 MMC3; 8×1 256 H/V, Scanline/Cycle IRQ, ?WRAM?
74/194 TQROM-like (2kiB) MMC3 1024 MMC3 254 ?like TQROM?
76 N108 (inflated CHR) N108 128 4×2 128 none
80 X1-005 3×8+8F 256 N108 256 H/V, 128b int WRAM
82 X1-017 3×8+8F 512? MMC3 256 H/V, 5120b int WRAM, ?IRQ?
91 for: Street Fighter 3 HKO N108 128 4×2 512 IRQ, ?
95 N108 (nametable) N108 128 N108 32 1/H
112 "chinese" N108 N108 256 N108 256 H/V
116 MMC1 × MMC3 × VRC2 MMC3; 16+16F; 16F+16; 32 256 MMC3; 2×4; 8×1 512?? 1/H/V, ?like MMC3?
118 TLSROM,TKSROM MMC3 512 MMC3 128 Arbitrary mirroring, ext WRAM, Scanline IRQ
119 TQROM (8kiB) MMC3 512 MMC3 64 H/V, ext WRAM, Scanline IRQ, CHR RAM and ROM
158 RAMBO-1 (nametable) 3×8+8F 256 MMC3; 8×1 128 Arbitrary mirroring, Scanline/Cycle IRQ, ?WRAM?
165 MMC2 × MMC3 MMC3 512 2×4 128 tile triggered CHR banking, CHR RAM and ROM, ?
182 for: Pocahontas MMC3 256 (512?) MMC3 256 H/V, Scanline IRQ, ?
189 MMC3 × BNROM 32 512 MMC3 256 ?
191 TQROM-like (2kiB) MMC3 256 (512?) MMC3 128 ?like TQROM?
192/195 TQROM-like (4kiB) MMC3 512? MMC3 252 ?like TQROM?
207 X1-005 (nametable) 3×8+8F 256 N108 128 1/H, 128b int WRAM

MMC3-like mappers with outer banks

PRG CHR
iNES Mapper Short name inner outer max inner outer max Comments
12 for: dbz5 MMC3 512 MMC3 2×256 512 ?like MMC3?
14 for: Samurai Spirits MMC3 512 MMC3; 8×1 3×256 512 H/V, ext WRAM, Scanline IRQ, ?like MMC3?
37 MMC3+'00+'161 MMC3 64; 128 256 MMC3 128 256 H/V, Scanline IRQ
44 for: Super Big 7-in-1 MMC3 128; 256 1024 MMC3 128; 256 1024 ?like MMC3?
45 for: Super 4-in-1 MMC3 8…512 1024 (2048?) MMC3 1…256 1024 (4096?) ?like MMC3?
47 MMC3+'161 MMC3 128 256 MMC3 128 256 H/V, Scanline IRQ
49 for: Super HIK 4-in-1 MMC3; 32 128 512 MMC3 128 512 ?like MMC3?
52 for: Mario 7-in-1 MMC3 128; 256 1024 MMC3 128; 256 1024 ?like MMC3?
88/154 N108 (pattern split) N108 128 2×2/64 + 4×1/64 2×64 128 none
115 for: Thunderbolt 2 (ch) MMC3; 16+16F; 16+8+8F 128 (256?) MMC3 256 512 ?like MMC3?
205 for: 3-in-1 MMC3 128; 256 512 MMC3 128; 256 512 ?like MMC3?
245 MMC3 × SUROM MMC3 512 1024 8kiB RAM only 0 ?like MMC3?

Not-particularly-MMC3-like ASIC mappers

Also see Comparison of Nintendo mappers

PRG CHR
iNES Mapper Short name bank style max bank style max Comments
(none) Famicom Disk System 32+8F arbitrary 8KiB RAM only 0 Expansion audio, H/V, Cycle IRQ
1/155 MMC1 16+16F; 16F+16; 32 256 (512) 1×8; 2×4 128 1/H/V, sometimes bankable ext WRAM
5 MMC5 32; 2×16; 4×8 1024 1×8; 2×4; 4×2; 8×1 1024 Expansion audio, bankable ext WRAM, 1024b int WRAM, arbitrary mirroring, vertical split, Scanline IRQ, hardware multiplier
9 MMC2 8+24F 128 2×4 128 H/V, tile triggered CHR banking
10 MMC4 16+16F 256 2×4 128 H/V, ext WRAM, tile triggered CHR banking
16/159 LZ93D50 (I²C) 16+16F 256 8×1 256 1/H/V, serial EEPROM, Cycle IRQ
18 Jaleco SS88006 3×8+8F 256? 8×1 256 Cycle IRQ
19/210 Namco 163 3×8+8F 512 12×1 256 Expansion audio, ROM nametables, Arbitrary mirroring, Cycle IRQ, ext WRAM
21/23/25 VRC4 MMC3 256 8×1 512 1/H/V, ext WRAM, Scanline IRQ
22/23/25 VRC2 N108 256 8×1 256 1/H/V, serial EEPROM
24/26 VRC6 16+8+8F 256 8×1 256 Expansion audio, 1/H/V, Scanline IRQ, ext WRAM
27 "Pirate" VRC4 3×8+8F ?256? 8×1 512 1/H/V, ?? IRQ, ?
32 Irem G101 MMC3 256 8×1 256? H/V, ?
65 Irem H3001 3×8+8F 256 (512?) 8×1 256 H/V, Cycle IRQ, ?
67 Sunsoft 3 16+16F 128? 4×2 128? 1/H/V, Cycle IRQ, ?WRAM?
68 Sunsoft 4 16+16F 256 4×2 256 ROM nametables, 1/H/V, WRAM
69 Sunsoft FME-7 4×8+8F 256 8×1 256 Expansion audio, 1/H/V, Cycle IRQ, ext WRAM
73 VRC3 16+16F 128 8KiB RAM only 0 Cycle IRQ, ext WRAM
75 VRC1 3×8+8F 128 2×4 128 H/V
85 VRC7 3×8+8F 512 8×1 256 Expansion audio, 1/H/V, Scanline IRQ
90/209/211 for: Tekken 2 HKO 8+32F; 8+16+16F; 4×8+8F; 8+32; 8+2×16; 4×8 1024 1×8; 2×4; 4×2; 8×1 256 ROM nametables(209,211), 1/H/V(90) or Arbitrary Mirroring(209,211), Scanline/Cycle/Pixel IRQ, hardware multiplier
97 Irem TAM-S1 16F+16 256 8KiB RAM only 0 1/H/V
105 NES-EVENT 16+16F; 16F+16; 32 256 8KiB RAM only 0 1/H/V, ext WRAM, IRQ
153 LZ93D50 (RAM) 16+16F 512 8KiB RAM only 0 1/H/V, Cycle IRQ, ext WRAM
157 Bandai Datach 16+16F 256 8KiB RAM only 0 1/H/V, Cycle IRQ, serial EEPROMs, barcode reader
193 NTDEC TC-112 8+24F 256 4+2+2 256 none
246 for: Fong Shen Bang - Zhu Lu Zhi Zhan 4×8 512? 4×2 512? none?
252 for: San Guo Zhi N108 256? 8×1 128? Scanline IRQ, ?