MMC3 pinout
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Nintendo MMC3: 44-pin QFP
/ \ / O \ ? -> /01 44\ -> CHR A16 (r) (r) CHR A10 <- /02 43\ -> CHR A11 (r) (n) PPU A12 -> /03 42\ -> PRG RAM /WE (w) (n) PPU A11 -> /04 41\ -> PRG RAM +CE (w) (n) PPU A10 -> /05 40\ -- GND GND -- /06 \ 39\ <- CPU D3 (nrw) (r) CHR A13 <- /07 \ 38\ <- CPU D2 (nrw) (r) CHR A14 <- /08 \ _\ 37\ <- CPU D4 (nrw) (r) CHR A12 <- /09 \ \| 36\ <- CPU D1 (nrw) (n) CIRAM A10 <- /10 \ \ 35\ <- CPU D5 (nrw) (r) CHR A15 <- /11 \ _\ o 34\ <- CPU D0 (nrw) (r) CHR A17 <- \12 /\ \| 33/ <- CPU D6 (nrw) (n) /IRQ <- \13 \ \ 32/ <- CPU A0 (nrw) (n) /ROMSEL -> \14 / \ 31/ <- CPU D7 (nrw) GND -- \15 |_ / 30/ -> PRG RAM /CE (w) ? -> \16 | 29/ <- M2 (n) (n) R/W -> \17 |/ 28/ -- GND (r) PRG A15 <- \18 27/ -- VCC (r) PRG A13 <- \19 26/ -> PRG /CE (r) (n) CPU A14 -> \20 25/ -> PRG A17 (r) (r) PRG A16 <- \21 24/ <- CPU A13 (n) (r) PRG A14 <- \22 23/ -> PRG A18 (r) \ O / \ / 01 sometimes shorted to pin 2, otherwise floating 16 sometimes grounded, otherwise floating No behavior is known to change as a result of these wiring variations
Note the orientation of the text: "MMC3" when viewed upright specifies pin 1 is bottom face, leftmost.