Colour-emphasis games
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The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):
Commercial
- Felix the Cat uses all 3 emphasis bits to dim the entire screen.
- Final Fantasy rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select.
- Final Fantasy II (J) rapidly sets and clears all 3 emphasis bits to flash the screen.
- The Immortal uses all 3 emphasis bits to dim the entire screen.
- James Bond Jr uses all 3 emphasis bits to dim the entire screen.
- The Jungle Book uses all 3 emphasis bits to dim the entire screen.
- Just Breed uses all 3 emphasis bits to dim the entire screen.
- The Lion King (E) uses all 3 emphasis bits to dim the entire screen.
- Magician uses all 3 emphasis bits to dim the entire screen.
- Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
- Super Spy Hunter sets all 3 emphasis bits when the game is paused. The Japanese version, Battle Formula, doesn't do this.
- Super Game's Aladdin uses red emphasis to draw the level, and all 3 emphasis bits to dim when paused.
Homebrew
- Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
- Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
- Munchie Attack by Memblers dims the screen upon Game Over.
Romhacks
- Rockman 4 Minus Infinity (during Brightman's stage) darkens areas farther away from Mega Man.