User:Lidnariq/Wiki todo
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- The following images are kinda blurry and may want to be redone:
File:Vis_cutoff.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg <File:Vis_oam_left.png is no longer used> File:Vis_output_driver.png
- The following images should be redone in a lossless format:
File:Sprite_0_in_top_status_bar.jpg
- At this time, I do not plan on redrawing any of these following 16px mfr icons because
- they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
- are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
- the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)
- My opinion is that redoing the icons as 32x32 but displaying them at 16x16 only creates a degraded experience at the intended resolution. We're optimizing for 32x32 which almost nobody sees (and doesn't really matter), and the 16x16 which almost everybody sees suffers in quality. For pixel art, the optimal solution is really to do it at 16x16 and nearest-neighbour up to 32x32, preventing linear resampling for that minority double-resolution screen. For vector art that we were anti-aliasing at 16x16, what's been done is perfectly fine. It's just for things that are pixel art to begin with, we should probably optimize for 16x16. - Rainwarrior (talk) 21:49, 12 June 2015 (MDT)