NES 2.0 Mapper 512: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
NewRisingSun (talk | contribs) m (cat) |
(likely another bit of copypasta) |
||
Line 2: | Line 2: | ||
== Registers == | == Registers == | ||
Mask: $ | Mask: probably $E001 | ||
$8000, $8001, $A000, $A001, $C000, $C001, $E000, $E001: As normal MMC3. | $8000, $8001, $A000, $A001, $C000, $C001, $E000, $E001: As normal MMC3. | ||
Mask: unknown, but probably $C100 | Mask: unknown, but probably $C100 |
Latest revision as of 19:21, 31 December 2017
NES 2.0 Mapper 512 is used for 中國大亨 (Zhōngguó Dàhēng, often incorrectly rendered in Japanese as Chūgoku Taitei), a Chinese board game similar to Game of the Goose by Sachen. It uses an MMC3 clone with both CHR-ROM and at least 4 KiB of CHR-RAM, 4 KiB of additional VRAM, plus 8 KiB of battery-backed WRAM at CPU $6000-&7FFF.
Registers
Mask: probably $E001
$8000, $8001, $A000, $A001, $C000, $C001, $E000, $E001: As normal MMC3.
Mask: unknown, but probably $C100
$4100: Set CHR and VRAM mode 0: CHR-ROM, CIRAM with MMC3-determined mirroring 1: CHR-ROM, Cartridge VRAM 2: CHR-RAM, CIRAM with MMC3-determined mirroring 3: Seemingly identical to 2
Notes
- The game uses four pages of cartridge VRAM for the main game board, plus the two pages of CIRAM for the status bar, for a total of six nametable pages.
- While the fact that cartridge VRAM and CHR-RAM cannot be enabled at the same time might suggest that the same 4 KiB of RAM are used for both purposes, such is not the case, as the game board is expected to retain its content while Chinese characters are written into CHR-RAM.
- Even as the game uses WRAM at CPU $6000-$7FFF, it fails to enable it by writing $80 to $A001. Apparently, the MMC3 clone does not allow disabling WRAM.