Arpeggio: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
(chords)
 
("wee"? took an opportunity to reword)
Line 1: Line 1:
In chip music, an '''arpeggio''' is an effect that rapidly alternates a tone generator's period among two to four pitches to create a warbly approximation of a chord.
In chip music, an '''arpeggio''' is an effect that rapidly alternates a tone generator's period among two to four pitches to create a warbly approximation of a chord.
The effect was highly popular on Commodore 64, and during the NES's commercial era, NES games by European developers wee more likely to use arpeggios than games by Japanese developers.
The effect was highly popular on Commodore 64, and it was popular on the NES among European developers who started in the C64 scene.
Japanese developers, on the other hand, tended to shy away from arpeggio.


== Games whose music has plenty of arpeggios ==
== Games whose music has plenty of arpeggios ==

Revision as of 02:11, 23 March 2010

In chip music, an arpeggio is an effect that rapidly alternates a tone generator's period among two to four pitches to create a warbly approximation of a chord. The effect was highly popular on Commodore 64, and it was popular on the NES among European developers who started in the C64 scene. Japanese developers, on the other hand, tended to shy away from arpeggio.

Games whose music has plenty of arpeggios

  • M.C. Kids
  • Silver Surfer
  • Jurassic Park
  • Several games by Codemasters