Konami Hyper Shot: Difference between revisions
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(Created page with "The Konami Hyper Shot is used (and required for gameplay) in the following games: *''Hyper Olympic (J) Konami (1985)'' *''Hyper Sports (J) Konami (1985)'' == Hardware interfa...") |
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The Jump/Run bits for a player will always be 0 if the corresponding enable bit in $4016 is cleared. | The Jump/Run bits for a player will always be 0 if the corresponding enable bit in $4016 is cleared. | ||
== See Also == | |||
* [//youtu.be/6PSbI03aGKc video of outside, teardown, and game play] | |||
* [//segaretro.org/HyperShot SG-1000 version] |
Revision as of 18:11, 14 October 2017
The Konami Hyper Shot is used (and required for gameplay) in the following games:
- Hyper Olympic (J) Konami (1985)
- Hyper Sports (J) Konami (1985)
Hardware interface
Input ($4016 write)
7 bit 0 ---- ---- xxxx xEFx || |+- Enable Player 1 Buttons +-- Enable Player 2 Buttons
Output ($4017 read)
7 bit 0 ---- ---- xxxD CBAx | ||| | ||+-- Player 1 Jump | |+--- Player 1 Run | +---- Player 2 Jump +------ Player 2 Run
The Jump/Run bits for a player will always be 0 if the corresponding enable bit in $4016 is cleared.