User:Tepples: Difference between revisions
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Rainwarrior (talk | contribs) m (game pages relocated to userspace) |
Rainwarrior (talk | contribs) m (Haunted Halloween '85 moved to userspace) |
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** ''[[User:Tepples/RHDE|RHDE: Furniture Fight]]'', a comical real-time strategy game | ** ''[[User:Tepples/RHDE|RHDE: Furniture Fight]]'', a comical real-time strategy game | ||
** A port of ''[[robotfindskitten]]'', a Zen simulator resembling an Easter egg hunt | ** A port of ''[[robotfindskitten]]'', a Zen simulator resembling an Easter egg hunt | ||
** ''[[Haunted: Halloween '85]]'', a platformer programmed under contract for Retrotainment Games (studio owned by Cash-In Culture) | ** ''[[User:Tepples/Haunted: Halloween '85|Haunted: Halloween '85]]'', a platformer programmed under contract for Retrotainment Games (studio owned by Cash-In Culture) | ||
** ''[[Haunted: Halloween '86 (The Curse of Possum Hollow)]]'', its sequel | ** ''[[Haunted: Halloween '86 (The Curse of Possum Hollow)]]'', its sequel | ||
* Multicart engines | * Multicart engines |
Latest revision as of 00:57, 18 March 2023
My name is Damian Yerrick. I have developed a few NES programs:
- Games
- Concentration Room, a card game
- Thwaite, a missile interception game that won the NROM division of the 2011 NESdev compo
- Zap Ruder, a Zapper demo and air hockey simulator
- RHDE: Furniture Fight, a comical real-time strategy game
- A port of robotfindskitten, a Zen simulator resembling an Easter egg hunt
- Haunted: Halloween '85, a platformer programmed under contract for Retrotainment Games (studio owned by Cash-In Culture)
- Haunted: Halloween '86 (The Curse of Possum Hollow), its sequel
- Multicart engines
- Forbidden Four, early MMC1 multicart engine
- Action 53, flexible multicart engine for discrete games, for which I designed a custom mapper
- Test ROMs
- Mapper-specific tests: BNTest (oversize BNROM and AOROM), Test28 (Action 53 mapper), and tests for FME-7 timer and WRAM bank switching
- Controller tests: Zap Ruder (Zapper), Vaus Test (Arkanoid controller), Eighty (Four Score), spadtest (Super NES controller on NES), and a multi-controller test that began as an open bus behavior test, but not these
- Holy Mapperel, a multi-mapper test that works unchanged on a dozen different mappers
- ca65 project templates for NES NROM, NES UNROM/SGROM/SNROM, and Super NES LoROM
- 240p test suite, which tests the TV or upscaler connected to the video output
- Pently, an audio engine designed for small ROM footprint without sacrificing power
I'm currently working on a commercial NES project. After that possibly are "Corral", "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project.
For now see my web site, my microblog on Twitter (@PinoBatch), and my user pages on other wikis:
I am an administrator. If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access.
Licensing
Where otherwise unspecified, I hereby license my original contributions to this wiki under the Creative Commons Attribution License (CC BY) version 3.0. My code samples are additionally licensed under the zlib license.