Colour-emphasis games: Difference between revisions
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(→Commercial: suggestions by Great Hierophant in http://forums.nesdev.com/viewtopic.php?p=136063#p136063) |
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* [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall. | * [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall. | ||
* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture. | * [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture. | ||
* [http://nesdev.org/munchie.zip Munchie Attack] by Memblers dims the screen upon Game Over. | |||
== References == | == References == | ||
*[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | *[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] |
Revision as of 03:08, 6 November 2014
The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):
Commercial
- Felix the Cat uses all 3 emphasis bits to dim the entire screen
- Final Fantasy rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select.
- Final Fantasy II (J) rapidly sets and clears all 3 emphasis bits to flash the screen
- The Immortal uses all 3 emphasis bits to dim the entire screen
- James Bond Jr uses all 3 emphasis bits to dim the entire screen
- The Jungle Book uses all 3 emphasis bits to dim the entire screen
- Just Breed uses all 3 emphasis bits to dim the entire screen
- The Lion King (E) uses all 3 emphasis bits to dim the entire screen
- Magician uses all 3 emphasis bits to dim the entire screen
- Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
- Rockman 4 Minus Infinity romhack during Brightman's stage to darken areas farther away from Mega Man
- Super Spy Hunter sets all 3 emphasis bits when the game is paused. The Japanese version, Battle Formula, does not do this.
Homebrew
- Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
- Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
- Munchie Attack by Memblers dims the screen upon Game Over.