Colour-emphasis games: Difference between revisions
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== Homebrew == | == Homebrew == | ||
* [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall. | * [http://nesdev.org/wall.zip Wall] by Chris Covell uses a blue emphasis to simulate the water flooding the wall. | ||
* [http://pineight.com/nes/#editor Graphics editor] by Damian Yerrick allows applying a <samp>SCREEN TINT</samp> to the picture. | |||
== References == | == References == | ||
*[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] | *[http://forums.nesdev.org/viewtopic.php?t=8623 BBS topic] |
Revision as of 18:31, 23 June 2013
The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):
Commercial
- Felix the Cat uses all 3 emphasis bits to dim the entire screen
- Final Fantasy 1
- James Bond Jr uses all 3 emphasis bits to dim the entire screen
- Just Breed uses all 3 emphasis bits to dim the entire screen
- Magician uses all 3 emphasis bits to dim the entire screen
- Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater
- Rockman 4 Minus Infinity romhack during Brightman's stage to darken areas farther away from Mega Man
- The Jungle Book uses all 3 emphasis bits to dim the entire screen
Homebrew
- Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
- Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.