User:Lidnariq/Wiki todo: Difference between revisions

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(i did a quick pass over these icons)
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*At this time, I do not plan on redrawing any of these following 16px mfr icons because
Revisit the following, which have some antialiasing and so probably shouldn't just be nearest-neighbor for 16px:
*#they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
*#are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
*#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)
[[File:Mfr icon Namco.png]]
[[File:Mfr icon Namco.png]]
<[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]>
[[File:Mfr icon Sunsoft.png]]
[[File:Mfr icon Sunsoft.png]]
[[File:Mfr icon AGCI.png]]
[[File:Mfr icon JYCompany.png]]
[[File:Mfr icon Sachen.png]]
[[File:Mfr icon Kaiser.png]]
[[File:Mfr icon Cony.png]]


* [[File:Mfr icon JYCompany.png]] wants upscaling but I have no idea how to do it so it will look good at both 16x16 and 32x32
:I did a quick pass over these, just using nearest-neighbour. I think it's important to optimize for 16x16 rather than 32x32. (These will still look well at 32x32 this way.) Moved my commentary on this to [http://wiki.nesdev.org/w/index.php?title=Talk:Mapper&diff=11215&oldid=11200 Mapper talk page]. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 22:21, 12 June 2015 (MDT)
 
:: Makes sense. JY Company was originally higher-resolution though, so I'll redo that ... as soon as I figure out how to, anyway. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 22:51, 12 June 2015 (MDT)
::I did a quick pass over these, just using nearest-neighbour. I think it's important to optimize for 16x16 rather than 32x32. (These will still look well at 32x32 this way.) Moved my commentary on this to [http://wiki.nesdev.org/w/index.php?title=Talk:Mapper&diff=11215&oldid=11200 Mapper talk page]. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 22:21, 12 June 2015 (MDT)

Revision as of 04:51, 13 June 2015

  • The following images are kinda blurry and may want to be redone:

File:Vis_cutoff.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg <File:Vis_oam_left.png is no longer used> File:Vis_output_driver.png

  • The following images should be redone in a lossless format:

File:Sprite_0_in_top_status_bar.jpg


Revisit the following, which have some antialiasing and so probably shouldn't just be nearest-neighbor for 16px: Mfr icon Namco.png Mfr icon Sunsoft.png Mfr icon JYCompany.png

I did a quick pass over these, just using nearest-neighbour. I think it's important to optimize for 16x16 rather than 32x32. (These will still look well at 32x32 this way.) Moved my commentary on this to Mapper talk page. - Rainwarrior (talk) 22:21, 12 June 2015 (MDT)
Makes sense. JY Company was originally higher-resolution though, so I'll redo that ... as soon as I figure out how to, anyway. —Lidnariq (talk) 22:51, 12 June 2015 (MDT)