User:Lidnariq/Wiki todo: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
(remove resolved ones) |
(update) |
||
Line 15: | Line 15: | ||
*#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls) | *#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls) | ||
[[File:Mfr icon Namco.png]] | [[File:Mfr icon Namco.png]] | ||
<[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]> | <[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]> | ||
[[File:Mfr icon Sunsoft.png]] | [[File:Mfr icon Sunsoft.png]] | ||
Line 22: | Line 21: | ||
[[File:Mfr icon Kaiser.png]] | [[File:Mfr icon Kaiser.png]] | ||
[[File:Mfr icon Cony.png]] | [[File:Mfr icon Cony.png]] | ||
* [[File:Mfr icon JYCompany.png]] wants upscaling but I have no idea how to do it so it will look good at both 16x16 and 32x32 |
Revision as of 23:31, 12 June 2015
- The following images are kinda blurry and may want to be redone:
File:Vis_cutoff.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg <File:Vis_oam_left.png is no longer used> File:Vis_output_driver.png
- The following images should be redone in a lossless format:
File:Sprite_0_in_top_status_bar.jpg
- At this time, I do not plan on redrawing any of these following 16px mfr icons because
- they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
- are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
- the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)