User:Lidnariq/Wiki todo: Difference between revisions
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(16px mfr icons that I think could stay at this size) |
(remove three mfr icons that have been upgraded) |
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*At this time, I do not plan on redrawing any of these following 16px mfr icons because | *At this time, I do not plan on redrawing any of these following 16px mfr icons because | ||
*#they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or | *#they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or | ||
*#are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. | *#are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or | ||
*#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls) | *#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls) | ||
[[File:Mfr icon Namco.png]] | [[File:Mfr icon Namco.png]] | ||
<[[File:Mfr icon pirate.png]], [[File:Mfr icon Pirate Duo.png]], [[File:Mfr icon Pirate MMC3.png]]> | <[[File:Mfr icon pirate.png]], [[File:Mfr icon Pirate Duo.png]], [[File:Mfr icon Pirate MMC3.png]]> | ||
<[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]> | <[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]> | ||
Line 29: | Line 27: | ||
[[File:Mfr icon Kaiser.png]] | [[File:Mfr icon Kaiser.png]] | ||
[[File:Mfr icon Cony.png]] | [[File:Mfr icon Cony.png]] | ||
Revision as of 07:58, 7 June 2015
- The following images are kinda blurry and may want to be redone:
File:Vis_adder.png File:Vis_areas.png File:Vis_cutoff.png File:Vis_da_conversion.png File:Vis_dram_cell.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg File:Vis_oam_left.png File:Vis_output_driver.png File:Vis_vblbuf.png
- The following images should be redone in a lossless format:
File:Sprite_0_in_top_status_bar.jpg
- At this time, I do not plan on redrawing any of these following 16px mfr icons because
- they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
- are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. AGCI) or
- the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)