User:Lidnariq/Wiki todo: Difference between revisions
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(tepples finished the subpixel AA expurgation.) |
(16px mfr icons that I think could stay at this size) |
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Line 1: | Line 1: | ||
*The following images are kinda blurry and may want to be redone: | *The following images are kinda blurry and may want to be redone: | ||
[[:File:Vis_adder.png]] | [[:File:Vis_adder.png]] | ||
Line 15: | Line 13: | ||
*The following images should be redone in a lossless format: | *The following images should be redone in a lossless format: | ||
[[:File:Sprite_0_in_top_status_bar.jpg]] | [[:File:Sprite_0_in_top_status_bar.jpg]] | ||
---- | |||
*At this time, I do not plan on redrawing any of these following 16px mfr icons because | |||
*#they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or | |||
*#are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. Bandai, AGCI, Daou) or | |||
*#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls) | |||
[[File:Mfr icon BitCorp.png]] | |||
[[File:Mfr icon Namco.png]] | |||
[[File:Mfr icon Bandai.png]] | |||
<[[File:Mfr icon pirate.png]], [[File:Mfr icon Pirate Duo.png]], [[File:Mfr icon Pirate MMC3.png]]> | |||
<[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]> | |||
[[File:Mfr icon Sunsoft.png]] | |||
[[File:Mfr icon AGCI.png]] | |||
[[File:Mfr icon Sachen.png]] | |||
[[File:Mfr icon Kaiser.png]] | |||
[[File:Mfr icon Cony.png]] | |||
[[File:Mfr icon Daou.png]] |
Revision as of 20:26, 4 June 2015
- The following images are kinda blurry and may want to be redone:
File:Vis_adder.png File:Vis_areas.png File:Vis_cutoff.png File:Vis_da_conversion.png File:Vis_dram_cell.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg File:Vis_oam_left.png File:Vis_output_driver.png File:Vis_vblbuf.png
- The following images should be redone in a lossless format:
File:Sprite_0_in_top_status_bar.jpg
- At this time, I do not plan on redrawing any of these following 16px mfr icons because
- they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
- are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. Bandai, AGCI, Daou) or
- the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)