Clock rate: Difference between revisions

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(Dendy isn't the only model using this particular famiclone chipset)
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! Property || NTSC || PAL || Dendy
! Property || NTSC || PAL || Dendy
|-
|-
| Master clock speed || 21.477272 MHz &plusmn; 40 Hz<br>236.25 MHz / 11 by definition || 26601712 Hz &plusmn; ?<br>26601712.5 MHz by definition || Like PAL
| Master clock speed || 21.477272 MHz &plusmn; 40 Hz<br>236.25 MHz / 11 by definition || 26601712 Hz &plusmn; ?<br>26601712.5 Hz by definition || Like PAL
|-
|-
| PPU clock speed || 21.477272 MHz / 4 || 26.601712 MHz / 5 || Like PAL
| PPU clock speed || 21.477272 MHz / 4 || 26.601712 MHz / 5 || Like PAL

Revision as of 08:42, 10 January 2012

The clock rate of various components in the NES differs between consoles in the USA and Europe due to the different television standards used (NTSC M vs. PAL B). The color encoding method used by the NES (see NTSC video) requires that the master clock frequency be six times that of the color subcarrier, but this frequency is about 24% higher on PAL than on NTSC. In addition, PAL has more scanlines per field and fewer fields per second than NTSC. Furthermore, Nintendo inexplicably divided the PAL CPU's master clock by 16 instead of 15, resulting in a significantly slower CPU and a different ratio between CPU and PPU speeds. So the main differences between the NTSC and PAL PPUs are as follows:

Property NTSC PAL Dendy
Master clock speed 21.477272 MHz ± 40 Hz
236.25 MHz / 11 by definition
26601712 Hz ± ?
26601712.5 Hz by definition
Like PAL
PPU clock speed 21.477272 MHz / 4 26.601712 MHz / 5 Like PAL
Corresponding CPU clock speed 21.47MHz / 12 = 1.78977267 MHz
3 dots per CPU cycle
26.601712 MHz / 16 = 1.662607 MHz
3 1/5 dots per CPU cycle
26.601712 MHz / 15 = 1.773448 MHz
3 dots per CPU cycle
Height of picture 240 scanlines 240 scanlines Like PAL
Nominal visible picture height
(see Overscan)
224 scanlines 268 scanlines Like PAL
"Post-render" blanking lines between end of picture and NMI 1 scanline 1 scanline 51 scanlines
Length of vertical blanking after NMI 20 scanlines 70 scanlines 20 scanlines
"Pre-render" lines between vertical blanking and next picture 1 scanline 1 scanline Like PAL
Total number of dots per frame 341*261 + 340.5 = 89341.5
(pre-render line is one dot shorter in every other frame)
341*312 = 106392 Like PAL
Vertical scan rate 60.0988 Hz 50.0070 Hz Like PAL

Other than these differences and color encoding, the NTSC and PAL PPUs function exactly the same.

The authentic NES sold in Brazil is an NTSC NES with an adapter board to turn the NTSC video into PAL/M video, a variant of PAL with frequencies much closer to those of NTSC.

Dendy is a clone of the Famicom distributed by Steepler and sold in Russia. Because not many people in the English-speaking NESdev community have a Dendy, its precise differences from the authentic Nintendo hardware are not completely understood, and the values above are partly conjecture. But it is known that the chipset in Dendy and several other PAL famiclones is designed for compatibility with Famicom games, including games with CPU cycle counting mappers (e.g. VRC4) and games that use a cycle-timed NMI handler (e.g. Balloon Fight). This explains the faster CPU divider and longer post-render period vs. the authentic PAL NES.

To compensate for these speed differences, you can detect the TV system at power-on.