Talk:Namco 163 audio: Difference between revisions

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:I think that would require a decap; it would be hard to determine this externally. The pseudocode I put as an example seems to give very accurate results though. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 14:16, 11 February 2013 (MST)
:I think that would require a decap; it would be hard to determine this externally. The pseudocode I put as an example seems to give very accurate results though. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 14:16, 11 February 2013 (MST)
:: Should be able to figure out which cycle 9, b, and d are updated. But otherwise, yeah.—[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 14:45, 11 February 2013 (MST)

Revision as of 21:45, 11 February 2013

Point of terminology: Namco 106 vs. Namco 163

A regular on another wiki, who might not qualify for trusted on wiki.nesdev.org because he isn't active on the BBS, sent me a message on my talk page at that wiki that Namco 106 audio might need a rename. --Tepples 14:52, 15 December 2010 (UTC)

Mechanism

Is the cycle-by-cycle behavior known? I can guess it's something like "ld_7f ld_8 add_9 st_9 ld_a add_b st_b ld+mask_c add_d bound_c st_d add_e ld_indirect mult_f st_dac"—Lidnariq (talk) 13:41, 11 February 2013 (MST)

I think that would require a decap; it would be hard to determine this externally. The pseudocode I put as an example seems to give very accurate results though. - Rainwarrior (talk) 14:16, 11 February 2013 (MST)
Should be able to figure out which cycle 9, b, and d are updated. But otherwise, yeah.—Lidnariq (talk) 14:45, 11 February 2013 (MST)