Talk:MMC4 pinout: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
By inspecting a fire emblem cart I'm pretty sure pin 24 is tied to chr pin 24/chr A16. — 68.107.78.15 00:11, 12 November 2014 (MDT) | By inspecting a fire emblem cart I'm pretty sure pin 24 is tied to chr pin 24/chr A16. — 68.107.78.15 00:11, 12 November 2014 (MDT) | ||
: I wonder how INL got a bunk result there? If it's CHR A16 it certainly can't also be PRGRAM /CE. Anyway, the 128KiB games definitely need an A16 pin. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 01:45, 12 November 2014 (MST) | : I wonder how INL got a bunk result there? If it's CHR A16 it certainly can't also be PRGRAM /CE. Anyway, the 128KiB games definitely need an A16 pin. | ||
: Any chance you'd be willing to double-check all the other pins? —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 01:45, 12 November 2014 (MST) |
Revision as of 08:46, 12 November 2014
By inspecting a fire emblem cart I'm pretty sure pin 24 is tied to chr pin 24/chr A16. — 68.107.78.15 00:11, 12 November 2014 (MDT)