Talk:Bandai FCG board: Difference between revisions
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The game "SD Gundam Gaiden - Knight Gundam Monogatari 2: Hikari no Kishi" (PRG-ROM CRC 73AC76DB) is listed [http://bootgod.dyndns.org:7777/profile.php?id=1752 on NesCartDB] as using an X24C02P (256-byte serial EEPROM), but the game's code interacts with it as if it were an X24C0'''1'''P (128-byte serial EEPROM). The game claims to have two (128-byte) save slots, and the game even calls its "read from EEPROM" ($08:$9CEC) and "write to EEPROM" ($08:$9D22) routines with addresses greater than 128, only to have the upper bit get masked off (to replace it with the R/W bit). Is this for real, or am I losing my mind? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 09:41, 20 May 2020 (MDT) |
Revision as of 15:41, 20 May 2020
The game "SD Gundam Gaiden - Knight Gundam Monogatari 2: Hikari no Kishi" (PRG-ROM CRC 73AC76DB) is listed on NesCartDB as using an X24C02P (256-byte serial EEPROM), but the game's code interacts with it as if it were an X24C01P (128-byte serial EEPROM). The game claims to have two (128-byte) save slots, and the game even calls its "read from EEPROM" ($08:$9CEC) and "write to EEPROM" ($08:$9D22) routines with addresses greater than 128, only to have the upper bit get masked off (to replace it with the R/W bit). Is this for real, or am I losing my mind? --Quietust (talk) 09:41, 20 May 2020 (MDT)