Nintendo header: Difference between revisions
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(Battletoads (J) is marked as board type 2, so 2 must be AOROM too) |
(In most cases, board type should distinguish 8K from 64K, except for that Morita Shogi game (NesCartDB #3479) with SNROM+8 KiB CHR ROM) |
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Line 6: | Line 6: | ||
* '''$fff0-$fff1''' : PRG checksum (either the last 16k bank, or the whole PRG-ROM). Clamped sum of all bytes, excluding the two checksum bytes. | * '''$fff0-$fff1''' : PRG checksum (either the last 16k bank, or the whole PRG-ROM). Clamped sum of all bytes, excluding the two checksum bytes. | ||
* '''$fff2-$fff3''' : CHR checksum. 0x00 if RAM | * '''$fff2-$fff3''' : CHR checksum. 0x00 if RAM | ||
* '''$fff4''' : Data sizes. Values: 0 = | * '''$fff4''' : Data sizes. Values: 0 = 8 KiB or 64 KiB based on board type, 1 = 16 KiB, 2 = 32 KiB, 3 = 128 KiB, 4 = 256 KiB, 5 = 512 KiB | ||
**D7-D4: PRG size | **D7-D4: PRG size | ||
**D3: 0 = CHR ROM, 1 = CHR RAM | **D3: 0 = CHR ROM, 1 = CHR RAM |
Revision as of 22:25, 5 November 2013
About 33% of licensed Nintendo NES games have an header present at their last bank, at addresses $ffe0-$fff9, right before the interrupt vectors.
The info in them is frequently incomplete and/or inaccurate. When info on a particular filed is not present, a byte $00 or $ff is used for padding
- $ffe0-$ffef : Name of the game, in ASCII, zero terminated (sometimes the name is abbreviated or replaced by Nintendo's code). ASCII codes 20h-5Ah allowed. Supposed to be right-justified.
- $fff0-$fff1 : PRG checksum (either the last 16k bank, or the whole PRG-ROM). Clamped sum of all bytes, excluding the two checksum bytes.
- $fff2-$fff3 : CHR checksum. 0x00 if RAM
- $fff4 : Data sizes. Values: 0 = 8 KiB or 64 KiB based on board type, 1 = 16 KiB, 2 = 32 KiB, 3 = 128 KiB, 4 = 256 KiB, 5 = 512 KiB
- D7-D4: PRG size
- D3: 0 = CHR ROM, 1 = CHR RAM
- D2-D0: CHR size
- $fff5 : Board Type.
- D7: 0 = Horizontal nametable arrangement, 1 = Vertical arrangement (inverse of iNES mirroring bit)
- D6-D0: 0 = NROM, 1 = CNROM, 2 = UNROM/AOROM, 3 = GNROM, 4 = MMC (any).
- $fff6 : Version ($01 by default, incrementing on revisions)
- $fff7 : Valid Title Length - 1. 0 if no title entered.
- $fff8 : Maker's code, the same used for the FDS, GB, GBC and SNES headers : 1 = Nintendo, 2-254 = everyone else. 255 must be reserved.
- $fff9 : Header Validation Byte. 8-bit checksum of FFF2-FFF9h should = 0