NES 2.0 submappers: Difference between revisions
(per kevtris on IRC: VRC4 looks good, and he made but never released submapper specs for MMC1 and MMC3) |
(→iNES Mapper 078: 71 has the same problem) |
||
Line 19: | Line 19: | ||
KH made a specification for MMC3 submappers in October 2006 but never released it. | KH made a specification for MMC3 submappers in October 2006 but never released it. | ||
== [[iNES Mapper 071]] == | |||
Status: Draft | |||
Some games use this with 1-screen [[mirroring]], where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have hardwired horizontal or vertical mirroring. Still others (the Quattro multicarts) have an additional 2-bit latch to select 64 KiB outer banks. | |||
== [[iNES Mapper 078]] == | == [[iNES Mapper 078]] == |
Revision as of 16:49, 25 September 2012
Submapper is a term used in the NES 2.0 header for 4-bit codes designating functionally distinct variants of iNES mappers that cannot be distinguished by the memory size fields alone. Most emulators using iNES format distinguish these using CRC, SHA-1, or other hashes of the PRG ROM and CHR ROM, but this works only for games published prior to 1997, and not for new games on the same mapper.
As of early 2012, no submappers were officially defined, but in mid-2012, a drive to collect proposals began. One proposed general principle for backward compatibility is that submapper 0 be reserved for the default iNES behavior.
MMC1
Most MMC1 boards wire all PRG ROM address lines A14-A18 to the mapper's output in a fairly predictable manner. But among boards designed to take a 32 KiB PRG ROM, some (SIROM) connect PRG ROM A14 to the MMC1's output, others (SEROM, SHROM, SH1ROM) directly to CPU A14.
KH made a specification for MMC1 submappers in October 2006 but never released it.
MMC3
Status: Draft
No submapper of mapper 4 is needed to distinguish MMC3 from MMC6, as any board with MMC6-sized PRG RAM will behave like MMC6. But there are two general kinds of MMC3 IRQ: the old style, which disables the IRQ when the latch is loaded with 0, and the new style, which produces an IRQ on every scanline. Some newer games rely on the new style behavior.
KH made a specification for MMC3 submappers in October 2006 but never released it.
iNES Mapper 071
Status: Draft
Some games use this with 1-screen mirroring, where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have hardwired horizontal or vertical mirroring. Still others (the Quattro multicarts) have an additional 2-bit latch to select 64 KiB outer banks.
iNES Mapper 078
Status: Draft
Some games use this with 1-screen mirroring, where the mapper's mirroring control bit is wired directly to CIRAM A10. Others have it set up to switch between horizontal and vertical mirroring, where the bit controls a mux between PA10 and PA11 whose output is sent to CIRAM A10.
VRC4
Konami's VRC4 mapper has five known variations of how the board connects low CPU address lines among A7-A0 to the port select lines of the mapper. These are spread across three mappers: two for 21, two for 25, and one for 23. There are theoretically 8*7 = 56 ways to wire these, but in all five extant possibilities, two adjacent address lines are used: A2 and A1, A0 and A1, A7 and A6, A2 and A3, and A3 and A2. But all 14 possibilities easily fit in a submapper number:
3210 |||| |+++- Which address line corresponds is wired to the A1 in the VRC4a +---- 0: Use next lower address line for VRC4a A2; 1: use next higher line
The values 0 (A0 and next lower) and 15 (A7 and next higher) are impossible.
The VRC4 article describes the ports by mapping them to the variant called "VRC4a" on that page, which uses A2 and A1, putting the four VRC IRQ ports (IRQ Latch low, IRQ Latch high, IRQ Control, and IRQ Acknowledge) at $F000, $F002, $F004, and $F006.
Nickname | A2 | A1 | Registers | iNES mapper | NES 2.0 submapper |
---|---|---|---|---|---|
VRC4a | A2 | A1 | $x000, $x002, $x004, $x006 | 21 | 9 |
VRC4b | A0 | A1 | $x000, $x002, $x001, $x003 | 25 | 1 |
VRC4c | A7 | A6 | $x000, $x040, $x080, $x0C0 | 21 | 14 |
VRC4d | A2 | A3 | $x000, $x008, $x004, $x00C | 25 | 3 |
VRC4e | A3 | A2 | $x000, $x004, $x008, $x00C | 23 | 10 |