INES Mapper 079: Difference between revisions
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m (Add nestopia's implementation: Really, don't use more than 64/64.) |
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The largest game in BootGod's database is 64k/64k and its hardware only has 4 bits of state, mapped as | The largest game in BootGod's database is 64k/64k and its hardware only has 4 bits of state, mapped as | ||
$4100: [.... PCCC] with the same meaning as above. | $4100: [.... PCCC] with the same meaning as above. | ||
Note that FCEUX | Note that FCEUX implements the register as | ||
$4100: [CCCC XCCC] | $4100: [CCCC XCCC] | ||
X = PRG Reg (32k @ $8000) | X = PRG Reg (32k @ $8000) | ||
Line 38: | Line 38: | ||
$8000: [CCCC CCCC] | $8000: [CCCC CCCC] | ||
C = CHR Reg (8k @ $0000) | C = CHR Reg (8k @ $0000) | ||
and Nestopia implements the register as | |||
$4100: [XXXX XCCC] |
Revision as of 23:43, 28 February 2012
iNES Mapper 079 is used to designate the NINA-003/6 boards.
Here are Disch's original notes: ======================== = Mapper 079 = ======================== Example Games: -------------------------- Blackjack Dudes with Attitude F-15 City War Krazy Kreatures Registers: --------------------------- Range,Mask: $4100-5FFF, $4100 be sure to make note of the mask -- $4200 does not map to the register, but $4300 does. $4100: [.CPP PCCC] C = CHR Reg (8k @ $0000) P = PRG Reg (32k @ $8000) Note the high bit of the CHR Reg.
The largest game in BootGod's database is 64k/64k and its hardware only has 4 bits of state, mapped as
$4100: [.... PCCC] with the same meaning as above.
Note that FCEUX implements the register as
$4100: [CCCC XCCC] X = PRG Reg (32k @ $8000) all 8 bits = CHR Reg (8k @ $0000) $8000: [CCCC CCCC] C = CHR Reg (8k @ $0000)
and Nestopia implements the register as
$4100: [XXXX XCCC]