INES Mapper 072: Difference between revisions
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(add some speculation on mapper 072 operations) |
m (Traced the board, figured out how it worked. (Sorry about deleting all your musing, Zeromus)) |
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Note that Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way. | Note that Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way. | ||
======================== | ======================== | ||
= Mapper 072 = | = Mapper 072 = | ||
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--------------------------- | --------------------------- | ||
$8000-FFFF: [ | $8000-FFFF: [PCRS DDDD] | ||
P = | P = When a 1 is written after a 0 was previously written, | ||
the bottom three bits of the data bus are copied to the PRG bank select | |||
C = When a 1 is written after a 0 was previously written, | |||
the bottom four bits of the data bus are copied to the CHR bank select | |||
R = For games that have add-on sound, while 0, | |||
the ADPCM playback IC is held in reset and unable to make sound | |||
S = For games that have add-on sound, when the value written here changes | |||
(direction unknown because the datasheet contradicts itself), | |||
the sound specified by the bottom 5 bits of the address bus is played. | |||
Leaving the value at 0 will probably result in erratic audio playback. | |||
D = the three- or four- bit bank number to switch to, as appropriate. | |||
Line 32: | Line 32: | ||
--------------------------- | --------------------------- | ||
Commands pass through a latch. Rather than writing to the regs directly, you write the | |||
desired page number and command to the latch, then send another command that | desired page number and command to the latch, then send another command that readies it for the next time. | ||
Commands: | Commands (PC bits together): | ||
%00 = | %00 = Do nothing (prepare for next write) | ||
%01 = Set CHR Page | %01 = Set CHR Page | ||
%10 = Set PRG page | %10 = Set PRG page | ||
%11 = | %11 = Set both simultaneously | ||
Example: | Example: | ||
If a game wanted to select CHR page 3, it would first write $43, then $03. | If a game wanted to select CHR page 3, it would first write $43, then $03. The $43 fills | ||
the latch, then the $03 | the latch, then the $03 prepares for the next write. The $03 should be able to be any value from $00 to $0F. | ||
No current theory explains why games go to any effort to put the bank's nybble in the second byte. | |||
CHR Setup: | CHR Setup: |
Revision as of 19:20, 11 June 2012
Note that Pinball Quest will require bus conflicts to be emulated if this mapper is emulated this way.
======================== = Mapper 072 = ======================== Example Games: -------------------------- Pinball Quest (J) Moero!! Pro Tennis Moero!! Juudou Warriors Registers (**BUS CONFLICTS**): --------------------------- $8000-FFFF: [PCRS DDDD] P = When a 1 is written after a 0 was previously written, the bottom three bits of the data bus are copied to the PRG bank select C = When a 1 is written after a 0 was previously written, the bottom four bits of the data bus are copied to the CHR bank select R = For games that have add-on sound, while 0, the ADPCM playback IC is held in reset and unable to make sound S = For games that have add-on sound, when the value written here changes (direction unknown because the datasheet contradicts itself), the sound specified by the bottom 5 bits of the address bus is played. Leaving the value at 0 will probably result in erratic audio playback. D = the three- or four- bit bank number to switch to, as appropriate. Notes: --------------------------- Commands pass through a latch. Rather than writing to the regs directly, you write the desired page number and command to the latch, then send another command that readies it for the next time. Commands (PC bits together): %00 = Do nothing (prepare for next write) %01 = Set CHR Page %10 = Set PRG page %11 = Set both simultaneously Example: If a game wanted to select CHR page 3, it would first write $43, then $03. The $43 fills the latch, then the $03 prepares for the next write. The $03 should be able to be any value from $00 to $0F. No current theory explains why games go to any effort to put the bank's nybble in the second byte. CHR Setup: --------------------------- $0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00 +---------------------------------------------------------------+ | CHR Reg | +---------------------------------------------------------------+ PRG Setup: --------------------------- $8000 $A000 $C000 $E000 +---------------+---------------+ | PRG Reg | { -1} | +---------------+---------------+