Four player adapters: Difference between revisions
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m (→Building new hardware from scratch: http://forums.nesdev.com/viewtopic.php?p=121678#p121678 The four score returns 1 for the 25th and later reads, so remove doubt) |
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1Up |4 13| 1St 3Up |4 13| 3St Vcc |4 13| Gnd² | 1Up |4 13| 1St 3Up |4 13| 3St Vcc |4 13| Gnd² | ||
1Dn |5 12| nc 3Dn |5 12| nc Vcc |5 12| nc | 1Dn |5 12| nc 3Dn |5 12| nc Vcc |5 12| nc | ||
1Lt |6 11| from ZZ 3Lt |6 11| from YY Vcc |6 11| Gnd | 1Lt |6 11| from ZZ 3Lt |6 11| from YY Vcc |6 11| Gnd | ||
1Rt |7 10| NES CLK 3Rt |7 10| NES CLK Vcc |7 10| NES CLK | 1Rt |7 10| NES CLK 3Rt |7 10| NES CLK Vcc |7 10| NES CLK | ||
Gnd |8 9| NES OUT Gnd |8 9| NES OUT Gnd |8 9| NES OUT | Gnd |8 9| NES OUT Gnd |8 9| NES OUT Gnd |8 9| NES OUT | ||
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1B |5 12| 1Lt 3B |5 12| 3Lt Vcc |5 12| Vcc | 1B |5 12| 1Lt 3B |5 12| 3Lt Vcc |5 12| Vcc | ||
1A |6 11| 1Rt 3A |6 11| 3Rt Vcc |6 11| Vcc | 1A |6 11| 1Rt 3A |6 11| 3Rt Vcc |6 11| Vcc | ||
nc |7 10| from ZZ nc |7 10| from YY nc |7 10| Gnd | nc |7 10| from ZZ nc |7 10| from YY nc |7 10| Gnd | ||
Gnd |8 9| NES P1 D0 Gnd |8 9| ZZ Gnd |8 9| YY | Gnd |8 9| NES P1 D0 Gnd |8 9| ZZ Gnd |8 9| YY | ||
'----' '----' '----' | '----' '----' '----' |
Revision as of 01:06, 29 November 2013
The NES Four Score and NES Satellite accessories allow four NES controllers to be connected to the NES's two controller ports. Controllers connected to this accessory are read using the same process as the standard controller. After the normal 8 reads from one port to get one controller data, 8 more are done to get another controller.
Note that the NES Four Score is not compatible with the Famicom 4-Players adapter, which connects the 3rd and 4th players to the 2s bit instead of the 1s bit; that functionality is described in greater detail on the standard controller article.
D3 and D4 are not connected on the Four Score, so accessories like the Zapper and Power Pad will not work.
Input ($4016 write)
7 bit 0 ---- ---- xxxx xxxS | +- Controller shift register strobe
Writing 1 to this bit will record the state of each button on the controller. Writing 0 afterwards will allow the buttons to be read back, one at a time.
Output ($4016/$4017 read)
7 bit 0 ---- ---- xxxx xxxD | +- Serial controller data
- Read $4016 8 times to get the 8 buttons for controller #1.
- Read $4016 8 more times to get the buttons for controller #3.
- Read $4016 8 more times to get the signature, $10.
- Read $4017 8 times to get the 8 buttons for controller #2.
- Read $4017 8 more times to get the buttons for controller #4.
- Read $4017 8 more times to get the signature, $20.
Button status for each controller is returned in the following order, as on the standard controller: A, B, Select, Start, Up, Down, Left, Right. 1 if pressed, 0 if not pressed.
The $10 and $20 signatures are sent most significant bit first. They can be used to detect 1. whether the Four Score switch is in the 4 player position and 2. whether a DMC sample fetch caused a bit deletion.
Controllers #3, #4, and the two signatures are only sent when the Four Score switch is in the 4 player position. When the switch is in the 2 player position those reads get the same result as a normal controller, either $00 or $FF depending on the controller.
Building new hardware from scratch
If you find yourself in the situation where you want to use the Four Score electrical interface for a project, but don't want to use up a four score, you can simply use six shift registers instead. Daisy-chain three shift registers together:
If using 4021s:
IC1 IC2 IC3 .-\/-. .-\/-. .-\/-. 1A |1 16| Vcc 3A |1 16| Vcc Vcc |1 16| Vcc nc |2 15| 1B nc |2 15| 3B nc |2 15| Vcc NES P1 D0 |3 14| 1Sl ZZ |3 14| 3Sl YY |3 14| Vcc¹ 1Up |4 13| 1St 3Up |4 13| 3St Vcc |4 13| Gnd² 1Dn |5 12| nc 3Dn |5 12| nc Vcc |5 12| nc 1Lt |6 11| from ZZ 3Lt |6 11| from YY Vcc |6 11| Gnd 1Rt |7 10| NES CLK 3Rt |7 10| NES CLK Vcc |7 10| NES CLK Gnd |8 9| NES OUT Gnd |8 9| NES OUT Gnd |8 9| NES OUT '----' '----' '----'
If using 74'165s:
IC1 IC2 IC2 .-\/-. .-\/-. .-\/-. NES OUT |1 16| Vcc NES OUT |1 16| Vcc NES OUT |1 16| Vcc NES CLK |2 15| Gnd NES CLK |2 15| Gnd NES CLK |2 15| Gnd 1St |3 14| 1Up 3St |3 14| 3Up Vcc |3 14| Gnd² 1Sl |4 13| 1Dn 3Sl |4 13| 3Dn Vcc |4 13| Vcc¹ 1B |5 12| 1Lt 3B |5 12| 3Lt Vcc |5 12| Vcc 1A |6 11| 1Rt 3A |6 11| 3Rt Vcc |6 11| Vcc nc |7 10| from ZZ nc |7 10| from YY nc |7 10| Gnd Gnd |8 9| NES P1 D0 Gnd |8 9| ZZ Gnd |8 9| YY '----' '----' '----'
For players 2 and 4, repeat the above, but change:
- NES P1 D0 becomes NES P2 D0
- 1xx becomes 2xx
- 3xx becomes 4xx
- IC3 pins 14 and 13 are swapped