Famicom 3D System: Difference between revisions
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(The simplest peripheral of them all?) |
(pretty certain this is right ... don't actually have glasses with which to verify) |
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Line 7: | Line 7: | ||
xxxx xxFx | xxxx xxFx | ||
| | | | ||
+--- | +--- 0: Next field of video is for left eye (left eye lens is transparent; right eye lens is opaque) | ||
1: Next field of video is for right eye | |||
Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz. | Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz. |
Revision as of 22:48, 9 April 2021
The Famicom 3D System is an accessory for the FamiCom that was only released in Japan in 1987. The 3D system consisted of a pair of liquid crystal shutter glasses that received video signals through dual 3.5mm jacks on a special adapter. It gave compatible games the illusion of 3D depth. Most games released would play in conventional 2D until a "3D mode" was activated by use of the select button. — from Wikipedia
Output ($4016 write)
7 bit 0 ---- ---- xxxx xxFx | +--- 0: Next field of video is for left eye (left eye lens is transparent; right eye lens is opaque) 1: Next field of video is for right eye
Because the Famicom only generated images at 60Hz, each resultant image will flicker at 30Hz.