Expansion port: Difference between revisions
(Redirecting to NES expansion port pinout. If there are more meanings, make a disambig page.) |
Rainwarrior (talk | contribs) (Merge Famicom expansion port pinout and NES expansion port pinout here, it's confusing to have this redirect only to the NES one.) |
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Both the NES and Famicom have expansion ports that allow peripheral devices to be connected to the system. | |||
See also: [[Input devices]] | |||
[[Category:Pinouts]] | |||
== Famicom == | |||
The Famicom has a 15-pin (male) port on the front edge of the console. | |||
Because its two default controllers were not removable like the NES, [[Input devices|peripheral devices]] had to be attached through this expansion port, rather than through a [[Controller port pinout|controller port]] as on the NES. | |||
This was commonly used for third party controllers, usually as a substitute for the built-in controllers, but sometimes also as a 3rd and 4th player. | |||
=== Pinout === | |||
( Female DA-15 on peripheral ) | |||
/\ | |||
| \ | |||
GND | 01 \ | |||
| 09 | /OE for joypad 2 | |||
SOUND | 02 | | |||
| 10 | Out 2 ($4016.2) | |||
IRQ | 03 | | |||
| 11 | Out 1 ($4016.1) | |||
Joypad 2 D4 | 04 | | |||
| 12 | Out 0 ($4016.0, Strobe) | |||
Joypad 2 D3 | 05 | | |||
| 13 | Joypad 1 D1 | |||
Joypad 2 D2 | 06 | | |||
| 14 | /OE for Joypad 1 | |||
Joypad 2 D1 | 07 | | |||
| 15 | +5V | |||
Joypad 2 D0 | 08 / | |||
| / | |||
\/ | |||
===Signal descriptions=== | |||
;Digital inputs to the Famicom:Joypad 1 D1, Joypad 2 D1…D4 | |||
;Digital outputs from the Famicom:Out 0, 1, 2; /OE for both joypads | |||
;Open-collector bidirectional: IRQ | |||
;Analog outputs: SOUND (before expansion audio is mixed in) | |||
;Depends on context: Joypad 2 D0 (In the original famicom, permanently connected to player 2 controller, so an output. On the AV famicom, the player 2 controller could be removed, and allow for this to be an input) | |||
== NES == | |||
The NES has a 48-pin card edge socket located on the underside of the NES, beneath a plastic tab which must be cut or broken to expose the connector. The width of the connector is exceptionally thick and does not correspond to standard PCB thickness. | |||
Because the NES had [[Controller port pinout|controller ports]] on the front that allowed different devices to be plugged in, the expansion port was a kind of "back up plan" for Nintendo that was never used commercially. | |||
=== Pinout === | |||
+-------\ | |||
+5V -- |01 48| -- +5V | |||
Gnd -- |02 47| -- Gnd | |||
Audio in -> |03 46| -- NC | |||
/NMI <- |04 45| -> out 2 ($4016 write data, bit 2) | |||
A15 <- |05 44| -> out 1 ($4016 write data, bit 1) | |||
EXP9 ?? |06 43| -> out 0 ($4016 write data, bit 0, strobe on sticks) | |||
EXP8 ?? |07 42| ?? EXP0 | |||
EXP7 ?? |08 41| ?? EXP1 | |||
EXP6 ?? |09 40| ?? EXP2 | |||
EXP5 ?? |10 39| ?? EXP3 | |||
($4017 read strobe) /OE for joypad 2 <- |11 38| ?? EXP4 | |||
joypad 1 D1 -> |12 37| -> /OE for joypad 1 ($4016 read strobe) | |||
joypad 1 D3 xx |13 36| xx joypad 1 D4 (before inverting buffer) | |||
/IRQ <> |14 35| xx joypad 1 D0 (likewise) | |||
joypad 2 D2 -> |15 34| -> duplicate of pin 37 | |||
joypad 2 D3 xx |16 33| <- joypad 1 D2 | |||
duplicate of pin 11 <- |17 32| <> CPU D0 | |||
joypad 2 D4 xx |18 31| <> CPU D1 | |||
joypad 2 D0 xx |19 30| <> CPU D2 | |||
joypad 2 D1 -> |20 29| <> CPU D3 | |||
Video out <- |21 28| <> CPU D4 | |||
Audio out <- |22 27| <> CPU D5 | |||
unregulated power adapter vdd -- |23 26| <> CPU D6 | |||
4.00MHz CIC CLK <- |24 25| <> CPU D7 | |||
+-------/ | |||
===Extra notes=== | |||
* See [[Cartridge connector#Signal descriptions]] for notes about the ten EXP pins | |||
* /NMI is an output because the PPU uses a push-pull driver, not open-drain signalling | |||
* Joypad 1 and 2 D0, D3, and D4 are available as an input if no peripheral is connected to the corresponding joystick port that uses those bits: | |||
** e.g. D0 is unavailable if a [[Standard controller]] or [[Four score]] is plugged in, and | |||
** D3 and D4 are unavailable if a [[Zapper]], [[Arkanoid controller]], or [[Power Pad]] is plugged in. |
Revision as of 08:30, 21 November 2017
Both the NES and Famicom have expansion ports that allow peripheral devices to be connected to the system.
See also: Input devices
Famicom
The Famicom has a 15-pin (male) port on the front edge of the console.
Because its two default controllers were not removable like the NES, peripheral devices had to be attached through this expansion port, rather than through a controller port as on the NES.
This was commonly used for third party controllers, usually as a substitute for the built-in controllers, but sometimes also as a 3rd and 4th player.
Pinout
( Female DA-15 on peripheral )
/\ | \ GND | 01 \ | 09 | /OE for joypad 2 SOUND | 02 | | 10 | Out 2 ($4016.2) IRQ | 03 | | 11 | Out 1 ($4016.1) Joypad 2 D4 | 04 | | 12 | Out 0 ($4016.0, Strobe) Joypad 2 D3 | 05 | | 13 | Joypad 1 D1 Joypad 2 D2 | 06 | | 14 | /OE for Joypad 1 Joypad 2 D1 | 07 | | 15 | +5V Joypad 2 D0 | 08 / | / \/
Signal descriptions
- Digital inputs to the Famicom
- Joypad 1 D1, Joypad 2 D1…D4
- Digital outputs from the Famicom
- Out 0, 1, 2; /OE for both joypads
- Open-collector bidirectional
- IRQ
- Analog outputs
- SOUND (before expansion audio is mixed in)
- Depends on context
- Joypad 2 D0 (In the original famicom, permanently connected to player 2 controller, so an output. On the AV famicom, the player 2 controller could be removed, and allow for this to be an input)
NES
The NES has a 48-pin card edge socket located on the underside of the NES, beneath a plastic tab which must be cut or broken to expose the connector. The width of the connector is exceptionally thick and does not correspond to standard PCB thickness.
Because the NES had controller ports on the front that allowed different devices to be plugged in, the expansion port was a kind of "back up plan" for Nintendo that was never used commercially.
Pinout
+-------\ +5V -- |01 48| -- +5V Gnd -- |02 47| -- Gnd Audio in -> |03 46| -- NC /NMI <- |04 45| -> out 2 ($4016 write data, bit 2) A15 <- |05 44| -> out 1 ($4016 write data, bit 1) EXP9 ?? |06 43| -> out 0 ($4016 write data, bit 0, strobe on sticks) EXP8 ?? |07 42| ?? EXP0 EXP7 ?? |08 41| ?? EXP1 EXP6 ?? |09 40| ?? EXP2 EXP5 ?? |10 39| ?? EXP3 ($4017 read strobe) /OE for joypad 2 <- |11 38| ?? EXP4 joypad 1 D1 -> |12 37| -> /OE for joypad 1 ($4016 read strobe) joypad 1 D3 xx |13 36| xx joypad 1 D4 (before inverting buffer) /IRQ <> |14 35| xx joypad 1 D0 (likewise) joypad 2 D2 -> |15 34| -> duplicate of pin 37 joypad 2 D3 xx |16 33| <- joypad 1 D2 duplicate of pin 11 <- |17 32| <> CPU D0 joypad 2 D4 xx |18 31| <> CPU D1 joypad 2 D0 xx |19 30| <> CPU D2 joypad 2 D1 -> |20 29| <> CPU D3 Video out <- |21 28| <> CPU D4 Audio out <- |22 27| <> CPU D5 unregulated power adapter vdd -- |23 26| <> CPU D6 4.00MHz CIC CLK <- |24 25| <> CPU D7 +-------/
Extra notes
- See Cartridge connector#Signal descriptions for notes about the ten EXP pins
- /NMI is an output because the PPU uses a push-pull driver, not open-drain signalling
- Joypad 1 and 2 D0, D3, and D4 are available as an input if no peripheral is connected to the corresponding joystick port that uses those bits:
- e.g. D0 is unavailable if a Standard controller or Four score is plugged in, and
- D3 and D4 are unavailable if a Zapper, Arkanoid controller, or Power Pad is plugged in.