Jaleco SS 88006 pinout: Difference between revisions
m (256KiB games have to have a trace for PRG A17...) |
(audio circuit, only nontrivial because µPD775X needs an external pullup) |
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GND -- |09 10| -- VCC | GND -- |09 10| -- VCC | ||
'------' | '------' | ||
For games that use the ADPCM IC, it's wired as: | |||
150 (µPD775X.6) | |||
+5V------/\/\/------+------- AVO | |||
| | |||
From 2A03------/\/\/------+------- To RF | |||
(Cart.45) 330 (Cart.46) | |||
1K | |||
+5V------/\/\/------ REF (µPD775X.7) | |||
Most PCBs (JF-24, -25, -29, and -37 without RAM; JF-27 and -40 with RAM and without ADPCM) have jumpers to configure operation: | Most PCBs (JF-24, -25, -29, and -37 without RAM; JF-27 and -40 with RAM and without ADPCM) have jumpers to configure operation: |
Latest revision as of 16:08, 29 November 2024
Jaleco SS 88006: 42-pin 0.6" shrink DIP (Canonically mapper 18)
SS 88006 .---\/---. (f) M2 -> |01 42| -- VCC (frw) CPU A12 -> |02 41| -> PRG RAM +CE (w) (f) CPU A13 -> |03 40| -> PRG RAM /CE (w) (Also shorted to RAM /OE) (f) CPU A14 -> |04 39| -> PRG RAM /WE (w) (r) PRG /CE <- |05 38| -> µPD775x /RESET (r) PRG A15 <- |06 37| -> µPD775x /START (r) PRG A14 <- |07 36| -> CIRAM A10 (f) (r) PRG A13 <- |08 35| <- OR B (PPU /RD) (r) PRG A16 <- |09 34| -> CHR A17 (r) (r) PRG A17 <- |10 33| -> CHR A10 (r) (r) PRG A18 <- |11 32| -> CHR A16 (r) (frw) CPU A1 -> |12 31| -> CHR A11 (r) (frw) CPU A0 -> |13 30| -> CHR A13 (r) (frw) CPU D0 -> |14 29| -> CHR A12 (r) (frw) CPU D1 -> |15 28| -> CHR A14 (r) (frw) CPU D2 -> |16 27| -> CHR A15 (r) (frw) CPU D3 -> |17 26| -> OR Y (unused) (f) R/W -> |18 25| <- OR A (PPU A13) (f) /ROMSEL -> |19 24| <- PPU A12 (f) (f) /IRQ <- |20 23| <- PPU A11 (f) GND -- |21 22| <- PPU A10 (f) '--------'
The integral OR gate on pin 26, intended for use with a 28-pin 128KiB CHR-ROM, seems to be too slow. [1] To support a 28-pin 128KiB CHR-ROM, some PCBs include an external 7432.
The associated ADPCM IC is wired as:
µPD7755/6C __ __ (I4) PRG D6 -> |01\/18| <- PRG D5 (I3) (I5) PRG D7 -> |02 17| <- PRG D4 (I2) (I6) GND -> |03 16| <- PRG D3 (I1) (I7) GND -> |04 15| <- PRG D2 (I0) (volume) R2 -> |05 14| <- /START sound out <- |06 13| <- /CS (Always connected to GND) (BUSY) <- |07 12| <- X1 /RESET -> |08 11| -> X2 GND -- |09 10| -- VCC '------'
For games that use the ADPCM IC, it's wired as:
150 (µPD775X.6) +5V------/\/\/------+------- AVO | From 2A03------/\/\/------+------- To RF (Cart.45) 330 (Cart.46) 1K +5V------/\/\/------ REF (µPD775X.7)
Most PCBs (JF-24, -25, -29, and -37 without RAM; JF-27 and -40 with RAM and without ADPCM) have jumpers to configure operation:
- 0 ohm through-hole jumpers on the component side:
- J1 connects CHR ROM /CE = pin 20 of 28 = pin 22 of 32 to PPU A13.
- J2 connects the same pin to the output of the OR gate.
- Cut-and-solder jumpers on the solder side:
- J3 connects SS 88006 pin 19 to card edge /ROMSEL
- J4 connects the same pin to the delayed copy of the same signal generated by the 7432.
- J5 connects SS 88006 pin 1 to card edge M2
- J6 connects the same pin to the delayed copy of the same signal generated by the 7432.
JF-23 does not have any jumpers; it is always wired as though J2, J3, and J5 were shorted.
No PCBs have been seen with J4 or J6 enabled, not even on boards that could support it.
Jaleco's 32-pin CHR ROMs are neither a JEDEC-standard pinout, nor the same as Nintendo's proprietary 32-pin CHR ROMs. Like Nintendo, pin 24 remained A16, and pin 2 became PPU /RD. However, on JF-29, JF-37, and JF-40, A17 is instead on pin 30, and other PCBs don't have a trace for A17 at all.
Source: [2]