Template:Octal D: Difference between revisions
From NESdev Wiki
Jump to navigationJump to search
(Per Bregalad: The other octal D latches don't have enough enable signals) |
m (don't force a paragraph break after the template) |
||
Line 1: | Line 1: | ||
In theory, it would be possible to implement the bank select register with a [[74377|74HC377]] octal D latch, allowing up to {{{1}}}, {{{whynot|but due to mask [[ROM]] cost in the NES era, no non-pirate NES cart used this much memory}}}. | In theory, it would be possible to implement the bank select register with a [[74377|74HC377]] octal D latch, allowing up to {{{1}}}, {{{whynot|but due to mask [[ROM]] cost in the NES era, no non-pirate NES cart used this much memory}}}.<noinclude> | ||
<noinclude> | |||
{{Template:Octal D/doc}} | {{Template:Octal D/doc}} | ||
</noinclude> | </noinclude> |
Latest revision as of 01:29, 9 May 2012
In theory, it would be possible to implement the bank select register with a 74HC377 octal D latch, allowing up to {{{1}}}, but due to mask ROM cost in the NES era, no non-pirate NES cart used this much memory. About this template:
A lot of pages about 74HC161-based discrete logic mappers have similar wording.
Examples:
{{octal D|2 megabytes of PRG ROM}} {{octal D| 512 KB of PRG ROM and 128 KB of PRG ROM| whynot=but licensed games used an ASIC mapper instead for smaller banks}}