Colour-emphasis games: Difference between revisions

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(→‎Commercial: do HKO/pirate ports belong in "commercial" ?)
(The menu palette effect in Final Fantasy 1 is *NOT* done by colour emphasis, Place both Final Fantasies on the same line)
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== Commercial ==
== Commercial ==
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen.
* ''Felix the Cat'' uses all 3 emphasis bits to dim the entire screen.
* ''Final Fantasy'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen or the menus by pressing start or select.
* ''Final Fantasy'' and ''Final Fantasy II'' rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
* ''Final Fantasy II'' (J) rapidly sets and clears all 3 emphasis bits to flash the screen.
* ''The Immortal'' uses all 3 emphasis bits to dim the entire screen.
* ''The Immortal'' uses all 3 emphasis bits to dim the entire screen.
* ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen.
* ''James Bond Jr'' uses all 3 emphasis bits to dim the entire screen.

Revision as of 11:17, 26 May 2015

The following is a list of games which make use of PPU register $2001's colour emphasis bits (D7 to D5):

Commercial

  • Felix the Cat uses all 3 emphasis bits to dim the entire screen.
  • Final Fantasy and Final Fantasy II rapidly sets and clears all 3 emphasis bits to flash the screen when going into a battle screen
  • The Immortal uses all 3 emphasis bits to dim the entire screen.
  • James Bond Jr uses all 3 emphasis bits to dim the entire screen.
  • The Jungle Book uses all 3 emphasis bits to dim the entire screen.
  • Just Breed uses all 3 emphasis bits to dim the entire screen.
  • The Lion King (E) uses all 3 emphasis bits to dim the entire screen.
  • Magician uses all 3 emphasis bits to dim the entire screen.
  • Noah's Ark (E) uses blue emphasis combined with grayscale mode to put part of the level underwater.
  • Super Spy Hunter sets all 3 emphasis bits when the game is paused. The Japanese version, Battle Formula, doesn't do this.
  • Super Game's Aladdin uses red emphasis to draw the level, and all 3 emphasis bits to dim when paused.

Homebrew

  • Wall by Chris Covell uses a blue emphasis to simulate the water flooding the wall.
  • Graphics editor by Damian Yerrick allows applying a SCREEN TINT to the picture.
  • Munchie Attack by Memblers dims the screen upon Game Over.

Romhacks

References