User:Lidnariq/Wiki todo: Difference between revisions

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(tepples finished the subpixel AA expurgation.)
(16px mfr icons that I think could stay at this size)
Line 1: Line 1:
*Consider redrawing all the Mfr icons at 32px (or higher) to ''actually'' look good on high DPI screens...
*The following images are kinda blurry and may want to be redone:
*The following images are kinda blurry and may want to be redone:
[[:File:Vis_adder.png]]
[[:File:Vis_adder.png]]
Line 15: Line 13:
*The following images should be redone in a lossless format:
*The following images should be redone in a lossless format:
[[:File:Sprite_0_in_top_status_bar.jpg]]
[[:File:Sprite_0_in_top_status_bar.jpg]]
----
*At this time, I do not plan on redrawing any of these following 16px mfr icons because
*#they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
*#are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. Bandai, AGCI, Daou) or
*#the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)
[[File:Mfr icon BitCorp.png]]
[[File:Mfr icon Namco.png]]
[[File:Mfr icon Bandai.png]]
<[[File:Mfr icon pirate.png]], [[File:Mfr icon Pirate Duo.png]], [[File:Mfr icon Pirate MMC3.png]]>
<[[File:Mfr icon Irem.png]] → [[File:Mfr icon Irem AVE.png]]>
[[File:Mfr icon Sunsoft.png]]
[[File:Mfr icon AGCI.png]]
[[File:Mfr icon Sachen.png]]
[[File:Mfr icon Kaiser.png]]
[[File:Mfr icon Cony.png]]
[[File:Mfr icon Daou.png]]

Revision as of 20:26, 4 June 2015

  • The following images are kinda blurry and may want to be redone:

File:Vis_adder.png File:Vis_areas.png File:Vis_cutoff.png File:Vis_da_conversion.png File:Vis_dram_cell.png File:Vis_shift_reg_zoom.png File:Visual_2C02_sections.jpeg File:Vis_oam_left.png File:Vis_output_driver.png File:Vis_vblbuf.png

  • The following images should be redone in a lossless format:

File:Sprite_0_in_top_status_bar.jpg


  • At this time, I do not plan on redrawing any of these following 16px mfr icons because
    1. they're mostly not currently antialiased and so wouldn't benefit much from more pixels (esp. Irem, Namco) or
    2. are already heavily hinted so would need to be optimized to look as good when re-scaled to 16px for non-high-DPI screens (esp. Bandai, AGCI, Daou) or
    3. the source material is only 16pixel (esp. Kaiser, Sachen, Cony, Gauntlet skulls)

Mfr icon BitCorp.png Mfr icon Namco.png Mfr icon Bandai.png <Mfr icon pirate.png, Mfr icon Pirate Duo.png, Mfr icon Pirate MMC3.png> <Mfr icon Irem.pngMfr icon Irem AVE.png> Mfr icon Sunsoft.png Mfr icon AGCI.png Mfr icon Sachen.png Mfr icon Kaiser.png Mfr icon Cony.png Mfr icon Daou.png