Talk:VRC2 and VRC4: Difference between revisions
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:Heh, that's interesting. I'm not opposed to mentioning pirate stuff on the wiki, just I'm not interested much in it myself so I'd never add something like that. In this case it's a hack of River City Ransom? - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 14:58, 28 April 2017 (MDT) | :Heh, that's interesting. I'm not opposed to mentioning pirate stuff on the wiki, just I'm not interested much in it myself so I'd never add something like that. In this case it's a hack of River City Ransom? - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 14:58, 28 April 2017 (MDT) | ||
PRG Swap Mode control register is initialized '0' on power up state. | |||
Because the reset vector is assigned $e000-$ffff area in all VRC4 games. But some VRC2 games reset vectors uses $c000-$dfff area. If you wants run VRC2 games on VRC4 without reset vector hacking and initialize swap control, games does not run. I think Konami wants remove compatibilities in similar hardwares with a little change.--[[User:Naruko|Naruko]] ([[User talk:Naruko|talk]]) 19:42, 2 May 2017 (MDT) |
Revision as of 01:42, 3 May 2017
§ VRC2 vs VRC4
At least one VRC2-using pirate game actually uses the microwire interface in the VRC2. I can't decide whether this warrants any mention at all... —Lidnariq (talk) 14:23, 28 April 2017 (MDT)
- Heh, that's interesting. I'm not opposed to mentioning pirate stuff on the wiki, just I'm not interested much in it myself so I'd never add something like that. In this case it's a hack of River City Ransom? - Rainwarrior (talk) 14:58, 28 April 2017 (MDT)
PRG Swap Mode control register is initialized '0' on power up state. Because the reset vector is assigned $e000-$ffff area in all VRC4 games. But some VRC2 games reset vectors uses $c000-$dfff area. If you wants run VRC2 games on VRC4 without reset vector hacking and initialize swap control, games does not run. I think Konami wants remove compatibilities in similar hardwares with a little change.--Naruko (talk) 19:42, 2 May 2017 (MDT)