Talk:Nintendo header: Difference between revisions
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What "board type" would be used for the other discrete boards ([[AxROM]] and [[BNROM]])? --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 08:02, 4 November 2013 (MST) | What "board type" would be used for the other discrete boards ([[AxROM]] and [[BNROM]])? --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 08:02, 4 November 2013 (MST) | ||
Sounds like no game using those mappers ever had headers - I might be wrong though. | : Sounds like no game using those mappers ever had headers - I might be wrong though. --[[User:Bregalad|Bregalad]] ([[User talk:Bregalad|talk]]) 14:28, 4 November 2013 (MST) | ||
[[User:Bregalad|Bregalad]] ([[User talk:Bregalad|talk]]) 14:28, 4 November 2013 (MST) | : Of all of the AxROM and BxROM games in GoodNES3.1.4, only the Japanese release of Battletoads has a compliant header. It's marked as UxROM. —[[User:Lidnariq|Lidnariq]] ([[User talk:Lidnariq|talk]]) 14:28, 4 November 2013 (MST) |
Latest revision as of 21:29, 4 November 2013
AxROM, BxROM
What "board type" would be used for the other discrete boards (AxROM and BNROM)? --Tepples (talk) 08:02, 4 November 2013 (MST)
- Sounds like no game using those mappers ever had headers - I might be wrong though. --Bregalad (talk) 14:28, 4 November 2013 (MST)
- Of all of the AxROM and BxROM games in GoodNES3.1.4, only the Japanese release of Battletoads has a compliant header. It's marked as UxROM. —Lidnariq (talk) 14:28, 4 November 2013 (MST)